Posts Tagged ‘Patch’

Patch 3.3 has been applied to the Public Test Realm. The Fire Nova Totem wil be removed and instead we get an AoE fire Nova Spell. You can find the complete Patch Notes here.

Shamans

  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
    • Elemental Combat
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
  • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Since these changes are quite interesting I have been to the PTR and made a little video demonstrating the new Fire Nova spell.

YouTube Preview Image

Since Fire Nova, costs about 1k Mana it is really no option as enhancement to use it glyphed, while the Talents with 20% more damage sound quite interesting. Especially since we will end up with a 6 second cooldown which will blend in nicely to lava lash and our shocks. As you can see I am busy pressing buttons all the time so I am not sure if the new glyph will do enhancement any good.

I used the following Talents as a quick test:

http://talent.mmo-champion.com/?shaman#dpU7hnF_f0wSu,NOr-He,10522

Fire Nova each 6 sec will cost 10k Mana per minute. For this reason I took talents like Improved Storm Strike and Elemental Focus, which seems to be the only way to keep enough Mana to be able to use it each cooldown.

Basically I used 2 points from Lightning Shield and put them in into Improved Fire Nova, not sure where to use the last Talent Point. Either 1 point in improved Storm Strike, Elemental Focus.

fire-nova

Edit: On the recent ICC tests it seems that we are much more competetive now in damage again.

The release of Patch 3.2 seems to be imminent, a good moment to list the coming changes for the Shaman class. You can find the complete patch notes here.

Personally I am looking forward to see the Totem Bar, the ability to drop multiple totems at the same time. I am not so sure what to think of the Earth Shock change, yet. At least you can continue full dps while interrupting, at the cost of one more button on the action bar.

Quote from: WoW-Europe.com (Source)

Class Changes

  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.

Totem Bar

A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:

  • Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
  • Call of Water (Totem Bar 2) is now named Call of the Ancestors.
  • Call of Air (Totem Bar 3) is now named Call of the Spirits.
  • Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.

Shocks

  • All Shocks now have a default range of 25 yards, up from 20 yards.
  • Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • Convection now affects Wind Shear
  • Reverberation now affects Wind Shear.

Restoration

  • Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
  • Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
  • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
  • Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
  • Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman’s Healing Wave by 8/16/25%.
  • Mana Tide Totem: Totem health now equal to 10% of the shaman’s health.
  • Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman’s maximum health by 3/6/9/12/15% for 10 seconds.
  • Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
  • Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
  • Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

Enhancement

  • Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
  • Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman’s attack power, down from 30%.

Tooltip changes and Fixes

  • Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • Flametongue Weapon: Fixed tooltip error.
  • Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman’s spell power.

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