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><channel><title>Myrddin @ MMO-Game.EU! &#187; patch</title> <atom:link href="http://www.myrddin.de/tag/patch/feed/" rel="self" type="application/rss+xml" /><link>http://www.myrddin.de</link> <description>Just another MMO Games site</description> <lastBuildDate>Mon, 06 Feb 2012 03:10:11 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Patch 4.3 General and Enhancement Shaman changes</title><link>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/#comments</comments> <pubDate>Mon, 28 Nov 2011 19:57:59 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[testing]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3527</guid> <description><![CDATA[The launch of Patch 4.3 is imminent, meaning it is a good time to look at the changes that are coming for us. A few weeks back I already wrote about this subject and not many things have changed, I suggest you take a look here first. Sources Official Patch Notes In a Nutshell Raids [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3402" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" src="http://www.myrddin.de/files/Lava_Lash_4.3_ft.jpg?386d1e" alt="" width="400" height="225" />The launch of Patch 4.3 is imminent, meaning it is a good time to look at the changes that are coming for us. A few weeks back I already wrote about this subject and not many things have changed, I suggest you <a
title="A look at the first PTR 4.3 Changes" href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/">take a look here</a> first.</p><p><span
id="more-3527"></span></p><h2 style="margin-top: 160px;">Sources</h2><ul><li><a
href="http://us.battle.net/wow/en/blog/3608419/Public_Test_Realm_Patch_43_Notes-9_27_2011#blog" target="_blank">Official Patch Notes</a></li></ul><h3>In a Nutshell</h3><ul><li><strong>Raids and Groups</strong>:<ul><li>5 man: 3 new 5 man Instances, End Time (<a
href="#end time">video</a>), Hour of Twilight, Well of Eternity</li><li>raid: Baradin Hold, new boss Alizabal</li><li>raid: Dragonsoul, last raid for catacylsm, leading up to Deathwing</li><li>looking for raid tool with new difficulty level: &#8220;raid finder&#8221;</li></ul></li><li><strong>Guild</strong></li><ul><li>Guild Leader replacement</li></ul><li><strong>Items</strong><ul><li>Transmogrification (more details <a
href="http://www.myrddin.de/transmo-what-how-does-transmogrification-work/">here</a>)</li><li>Void Storage for items, will strip enchants, gems to use</li><li>Reforging relocated, ask a guard &#8211; in Stormwind reforging is between stockade and harbour</li><li>Bag Search is now available</li><li>Fangs of the Father, new Legendary (Rogue only)</li><li>Epic gems drop in Dragon Soul now, but the drop rate is supposed to be very low, no compensation for other professions like in wotlk</li><li><span
style="text-decoration: underline;">T13 not available via vendors</span>, they are raid only (good luck 10 man raiders)</li><li><a
href="http://www.mmo-champion.com/content/2543-Patch-4.3-The-New-Darkmoon-Faire-is-on-Test-Realms!" target="_blank">Darkmoon Faire</a> has been updated with many new features, 2 new mounts and some new companion pets</li><li>World Event Pets are no longer bind on pickup</li><li>Tyraels Charger, the mount from Annual Pass should become availbale</li><li>Enchanting materials AH fee was drastically raised</li><li>Vendor values of gems have been reduced</li><li>Chaos Orbs are no longer Soulbound</li></ul></li><li><strong>General</strong><ul><li>Quest tuning for Northrend, 33% less xp required</li></ul></li><li><strong>Classes</strong><ul><li>All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.</li><li><strong>Shamans</strong><ul><li>Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.</li><li>Lightning Bolt has a new spell effect.</li><li>Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.</li><li>Talent Specializations<ul><li><strong>Elemental</strong><ul><li>Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.</li><li>Earthquake damage has been increased by roughly 75%.</li><li>Elemental Fury now removes the cooldown from Chain Lightning.</li><li>Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.</li><li>Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.</li></ul></li><li><strong>Enhancement</strong><ul><li>Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.</li><li>Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.</li><li>Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.</li><li>Maelstrom Weapon can now also proc from fully absorbed melee attacks.</li></ul></li><li><strong>Restoration</strong><ul><li>Ancestral Healing now also causes the shaman&#8217;s heals to increase the target&#8217;s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target&#8217;s maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.</li><li>Riptide&#8217;s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.</li></ul></li></ul></li></ul></li></ul></li></ul><h3>Enhancement Shaman Changes</h3><p>Nothing has changed or been tweaked since my <a
title="A look at the first PTR 4.3 Changes" href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/">preview here</a>.</p><p>The Mental Quickness changes lay Eye of Purity finally to rest (hah, it did not even drop once for us in 10 man <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> ) other than that there are little single target changes, maybe even a slight buff all together &#8230; while our AoE capabilities will become quite powerful.</p><p>The only change I really despise is the Wind Shear nerf. Not so much the Cooldown nerd, but that there is no compensation for it &#8230; the lockout period stays low and it becomes the worst interrupt of all classes. Blizzard Devs do not realize that no Enhancement Shaman has been using Reverbation Talents this Expansion and it makes you wonder how much out of touch with the class they really are.</p><h3>Videos</h3><h4>General Look at 4.3</h4><p>Transmogrification Menu, Void Storage, new Reforging menu, Shaman casting animations, new Lava Lash in action.</p><p><p><a
href="http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/> <a
name="end time"></a></p><h4>Patch 4.3 End time Instance</h4><p><p><a
href="http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/3-3-shaman-changes-fire-nova/' title='3.3 Shaman Changes, Fire Nova'>3.3 Shaman Changes, Fire Nova</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>A look at the first PTR 4.3 Changes</title><link>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/#comments</comments> <pubDate>Wed, 28 Sep 2011 11:52:05 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[testing]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3378</guid> <description><![CDATA[A few weeks ago Blizzard asked &#8211; class specific &#8211; which kind of changes players would like to see. For us Enhancement Shamans many posts were about Searing Flame, target swapping, AoE, underperforming vs ranged classes and the like. This raised high expectations. Now that 4.3 hit the PTR we can have a first look [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3402" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" src="http://www.myrddin.de/files/Lava_Lash_4.3_ft.jpg?386d1e" alt="" width="400" height="225" />A few weeks ago Blizzard asked &#8211; class specific &#8211; which kind of changes players would like to see. For us Enhancement Shamans many posts were about Searing Flame, target swapping, AoE, underperforming vs ranged classes and the like. This raised high expectations. Now that 4.3 hit the PTR we can have a first look at what is new.</p><p><span
id="more-3378"></span></p><h2 style="margin-top: 120px;">4.3 First Look, Shaman Changes</h2><p>You can find the latest Patch Notes in <a
href="http://us.battle.net/wow/en/blog/3608419/Public_Test_Realm_Patch_43_Notes-9_27_2011#blog" target="_blank">original here</a>, let me quote it for convenience.</p><blockquote><h3>Shaman</h3><h4>Elemental</h4><ul><li>Elemental Fury now removes the cooldown from your Chain Lightning spell.</li><li>Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.</li><li><strong>Wind Shear now has a 25 sec cooldown, up from 6 sec.</strong></li><li><strong>Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.</strong></li><li>Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.</li><li>Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.</li></ul><h4>Enhancement</h4><ul><li><strong>Flametongue Weapon now increases magical damage done by 5%</strong>, instead of increasing spell damage by 747.</li><li><strong>Lava Lash now deals 260</strong>% weapon damage, up from 200%.</li><li>Improved Lava Lash now increases the damage of Lava Lash by 10%/20% for each application of Searing Flames, now also causes your <strong>Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards</strong>.</li><li>Mental Quickness has been slightly revamped &#8211; <strong>Your spell power is now equal to 55% of your attack power</strong>, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.</li><li>Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.</li><li><strong>Unleashed Rage now increases melee attack power by 20%</strong> and ranged attack power by 10%.</li></ul><h4>Restoration</h4><ul><li>Ancestral Healing got an extra effect &#8211; heals you cast increase allies&#8217; maximum health by 10% of the amount healed, up to a maximum of 10% of their health.</li><li>Cleansing Waters &#8211; The heal effect can only occur once every 6 seconds.</li><li>Riptide healing effect has been increased by 50%, from 3725 to 5585.</li></ul></blockquote><p>As you might have guessed already a giant %&amp;$§-storm was launched in the forums &#8211; not only due to shaman changes. <a
href="http://eu.battle.net/wow/en/blog/3002248/Explanation_of_43_Balance_Changes%2C_Part_One-27_09_2011#blog" target="_blank">Greg “Ghostcrawler” Street</a> started a first attempt of <span
style="text-decoration: line-through;">damage control</span> erm explanation.</p><blockquote><h3>Shaman</h3><p>We made changes to Wind Shear to restrict the short cooldown version to <strong>the DPS shaman (who have the Reverberation talent)</strong> and make Restoration less potent at interrupting. We think Restoration is currently too useful in PvP relative to other healers because of a potent, ranged interrupt. We don’t think this nerf will have major PvE ramifications.</p><p>&nbsp;</p><p>We changed Mental Quickness and Flametongue Weapon to hopefully put a nail in the coffin of Enhancement shaman using spellpower weapons. We want Enhancement using melee weapons. Players who have been doing so should notice no change in their DPS. Players who have been using caster weapons or armor will find that gear is no longer useful to them.</p><p>&nbsp;</p><p>Elemental’s AE damage was still not competitive with the rotations of other DPS specs, so we buffed Earthquake and removed the cooldown on Chain Lightning. These two spells should be the bulk of Elemental’s AE DPS, while spreading Flame Shocks should be an Enhancement mechanic (see below).</p><p>&nbsp;</p><p>We also tried to improve Enhancement’s AE. In this case, the DPS was fairly competitive, but applying the AE was a headache with having to tab through multiple targets to spread Flame Shocks. Enhance can now use Lava Lash to spread Flame Shock (and the bonus granted from Improved Lava Lash has been baked into the base Lava Lash ability, so Enhance should not suffer any DPS loss as a consequence).</p><p>&nbsp;</p><p>After checking in on thousands of raid attempts, we were concerned that Resto shaman were not competitive with the other healers, especially on 10 player-content and on fights where the raid needs to stay spread out. It’s okay for healers to have niches where they really shine, but we felt like Resto wasn’t experiencing enough of these. We buffed Riptide outright and gave Ancestral Healing a new mechanic of boosting the target’s max health. These buffs are also intended to help offset some of the loss of Wind Shear for PvP.</p><p>&nbsp;</p><p>As you can see, we changed shaman mechanics quite a bit, some of which will be met with cheers and others will be met with poo flinging. Please try out the changes when the PTR goes live and offer us constructive feedback if you want us to discuss any concerns you might have. That goes for all of these changes of course.</p></blockquote><h2 style="margin-top: 100px;">What do these changes mean?</h2><h3>Flame Tongue change</h3><p>At first, I&#8217;ll look at the Flametongue change, 1047 Spellpower(Elemental Weapons) vs 5% magical damage, via RAWR and some quick napkin math using <a
href="http://eu.battle.net/wow/en/character/ravencrest/myrddin/simple" target="_blank">Myrddin&#8217;s profile</a> and some 4.2 data.</p><p>Rawr claims that 1047 Spellpower from Flame Tongue Weapon is equal to 565,38 dps and 14819 dps of my maximum 26524 dps comes from magical attacks (2656 Flame Tongue, 4830 Lava Lash, 1635 Searing Totem, 982 Earth Shock, 1105 Flame Shock, 1741 Lightning Bolt, 679 Unleash Flame, 1190 Lightning Shield). This includes the 1047 extra spellpower from Flame Tongue and high Mastery values.</p><p>If Flame Tongue acts as 5% mastery I&#8217;d do 8891 dps, meaning the new Flame tongue would be 445 dps, resulting in a slight loss, but as I understand Flame tongue weapon will increase all magical damage done by 5% (740 dps) which would result in a slight buff, even if you remove a bit damage from the 1000 spell power loss (this calculation was done assuming I&#8217;d have 10600 spell power) we&#8217;d end up slightly higher. There is also the Mental Quickness change, granting 55% spell power from attack power instead 50% and also 10% more attack power from Unleashed Rage.</p><p>This change seems <strong>to not have a large effect on enhancement shamans, probably resulting even in a slight buff</strong>. On the other hand the 6% spell power from Arcane Brilliance will no longer affect us and the Orc racial Blood Fury will only grant attack power instead of both.</p><h3 style="margin-top: 100px;">Lava Lash changes</h3><p>Lava Lash has been slightly adjusted, meaning they moved the +30% (15%/30%) from improved Lava Lash to the base ability, which was buffed from 200% to 260%. The <strong>tooltip on Live vs PTR is 300% vs 312%</strong> Offhand damage (don&#8217;t foget to take off t11 armor, if you want unaltered values), the searing totem mechanic remains untouched. Meaning it is a slight buff to our dps, looking at above numbers it is a <strong>560 dps buff</strong> in full t12.</p><p>Lava Lash <strong>additionally spreads flame shock to 4 targets</strong> within 12 yards that aren&#8217;t affected by Flame Shock or crowd control, yet. Nevertheless I am a bit puzzled by the change, as they claimed with 4.0 to remove any form of free AoE damage and this seems to be the exact opposite.</p><p
style="text-align: center;"><img
class="aligncenter size-full wp-image-3396" style="margin-top: 30px; margin-bottom: 30px;" title="Lava Lash PTR 4.3" src="http://www.myrddin.de/files/Lava_Lash_PTR_4.3.jpg?386d1e" alt="" width="475" height="136" /></p><p>No Buff comes without a prize though &#8230;.</p><h3 style="margin-top: 100px;">Wind Shear change</h3><p>When you look at the Wind Shear change you really have to <strong>wonder how out of touch the Devs are with the class</strong>. My personal highlight was the claim that all DPS Shamans would use Reverbation &#8230; &#8220;Wind Shear to restrict the short cooldown version to <strong>the DPS shaman (who have the Reverberation talent)</strong>&#8220;.</p><p>But Blizzard Reverbation is <strong>NOT IN ANY</strong> high end enhancement shamans dps spec, why would we? I suppose any Enhancement Shaman would take Elemental Precision over Reverbation and Fire Nova, especially with Lava Lash spreading Flame Shocks.</p><p>While I don&#8217;t mind some added responsibility via purging and interrupting it is not a &#8220;fun&#8221; job. Instead as enhancement shamans we are interrupters first class &#8230; shortest cd, no dps loss while doing it (technically at least) and I did not mind that. But now everyone will expect us to go on like that meaning we will have 1 crap spec with Reverbation and a DPS spec with our DPS Talents and that is pissing me off, to get punished, losing 2 valuable talent points into an ability that isn&#8217;t &#8220;fun&#8221; to use the first place.</p><p>It also means the death of the Enhancement / Resto PvP spec &#8211; see my second spec, the only spec that provided some form of survivability.</p><p>On top of all that, increasing its cooldown, you&#8217;d have to bring Wind Shear on pair with other interrupt, meaning to massively increase its lockdown period, to simply nerf its cooldown is just not enough.</p><h3 style="margin-top: 100px;">Conclusion</h3><p>It seems that we will be seing some buffs to our dps due to having higher attack power, a bit more lava lash damage, flame tongue weapon change. Our AoE abilities will become much better by removing the ramp up time. We will also have a few buffs less to worry about, as we no longer need arcane brilliance to shine on meters.</p><p>Ont he other end of the equation stands the Wind Shear change. Personally I don&#8217;t mind <strong>a change</strong> to wind shear, but if you do it, do it correct and not in an half assed attempt by some people who apparently have no understanding about raiding as shaman.</p><p>What can we do about it? Complain! Give them feedback in these threads <a
href="http://us.battle.net/wow/en/blog/3615095/Explanation_of_43_Balance_Changes_Part_One-9_27_2011" target="_blank">US</a>/<a
href="http://eu.battle.net/wow/en/blog/3002248/Explanation_of_43_Balance_Changes%2C_Part_One-27_09_2011#blog" target="_blank">EU</a>. I did cancel my Account (no worries I do that each patch, you can reactivate at any time) with the remark, &#8220;Reverbation is not an Enhancement Shaman Skill, If you change Wind Shear, do it right!&#8221;</p><h3>Video Preview</h3><p>Anyway, here is a little Video with Transmogrifying, Void Storage, Reforging UI, new Lightning Bolt animation, Lava Lash in action and the first boss in one of the new instances.</p><p><p><a
href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/3-3-shaman-changes-fire-nova/' title='3.3 Shaman Changes, Fire Nova'>3.3 Shaman Changes, Fire Nova</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Enhancement Shaman Craftable Items, Patch 4.2</title><link>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/</link> <comments>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/#comments</comments> <pubDate>Tue, 28 Jun 2011 01:06:58 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[crafting]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2836</guid> <description><![CDATA[The coming patch will introduce new craftable items for us Enhancement Shamans, which will become within a few days into Patch 4.2. These items are Dragonfire Gloves, (Itemlevel 378) and Earthen Scale Sabatons, (Itemlevel 378). As for weapons, Blizzard apparently gave Blacksmiths the ability to craft an Agility Sword and a Strength Axe, but you [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2837" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Earthen_Scale_Sabatons_ft.jpg?386d1e" alt="" width="400" height="210" />The coming patch will introduce new craftable items for us Enhancement Shamans, which will become within a few days into Patch 4.2. These items are Dragonfire Gloves, (Itemlevel 378) and Earthen Scale Sabatons, (Itemlevel 378). As for weapons, Blizzard apparently gave Blacksmiths the ability to craft an Agility Sword and a Strength Axe, but you know fairly well which of these weapons we won&#8217;t be able to use, don&#8217;t you? Good that they recently blogged about avoiding this kind of itemization issues. My forum posts are up to date unanswered <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> Anyway here are the items and the required crafting materials.</p><p><span
id="more-2836"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h3>Craftable Enhancement Mail Gear (Ilevel 378)</h3><p>If you are using Boots of Vertigo you will probably start by replacing them with Earthen Scale Sabatons. Itemization of these craftables isn&#8217;t too bad, I&#8217;d prefer hit &amp; mastery though. But they seem to be a decent upgrade.</p><blockquote><p><span
style="color: #ff00ff">Pattern: Earthen Scale Sabatons</span><br
/> Requires Leatherworking (525)<br
/> Item Level 85<br
/> <span
style="color: #00ff00">Use: Teaches you how to make Earthen Scale Sabatons.</span><br
/> Sell Price: 1g 87s 50c</p><p><span
style="color: #ff00ff">Earthen Scale Sabatons</span><br
/> Binds when equipped<br
/> Feet	Mail<br
/> 1790 Armor<br
/> +282 Agility<br
/> +454 Stamina<br
/> <span
style="color: #ff0000">[]</span> <span
style="color: #c0c0c0">Red Socket</span><br
/> <span
style="color: #c0c0c0"> Socket Bonus: +10 Agility</span><br
/> Durability 75 / 75<br
/> Requires Level 85<br
/> Item Level 378<br
/> <span
style="color: #00ff00">Equip: Increases your critical strike rating by 197 (1.10% @ L85).</span><br
/> <span
style="color: #00ff00"> Equip: Increases your mastery rating by 187 (1.04 @ L85).</span><br
/> Sell Price: 15g 72s 48c</p><p>Requires Pristine Hide (8), Volatile Fire (40), Volatile Water (40), Living Ember (4), Chaos Orb (3)</p></blockquote><p>These Living Embers are the only materials which we aren&#8217;t sure how to obtain, yet. The tooltip on wowhead states that they are refundable which hints that these can be bought with valor points, like primordial saronite in WotLK.</p><blockquote><p><span
style="color: #ff00ff">Pattern: Dragonfire Gloves</span><br
/> Requires Leatherworking (525)<br
/> Item Level 85<br
/> <span
style="color: #00ff00">Use: Teaches you how to make Dragonfire Gloves.</span><br
/> Sell Price: 1g 87s 50c</p><p><span
style="color: #ff00ff">Dragonfire Gloves</span><br
/> Binds when equipped<br
/> Hands	Mail<br
/> 1627 Armor<br
/> +282 Agility<br
/> +454 Stamina<br
/> <span
style="color: #ff0000">[]</span><span
style="color: #c0c0c0"> Red Socket</span><br
/> <span
style="color: #c0c0c0"> Socket Bonus: +10 Agility</span><br
/> Durability 55 / 55<br
/> Requires Level 85<br
/> Item Level 378<br
/> <span
style="color: #00ff00">Equip: Increases your critical strike rating by 197 (1.10% @ L85).</span><br
/> <span
style="color: #00ff00"> Equip: Increases your mastery rating by 187 (1.04 @ L85).</span><br
/> Sell Price: 10g 83s 65c</p><p>Requires Pristine Hide (8), Volatile Fire (40), Volatile Water (40), Living Ember (4), Chaos Orb (3)</p></blockquote><p>For both items you will need:</p><ul><li>Requires Pristine Hide x16</li><li>Volatile Fire x80</li><li>Volatile Water x80</li><li>Living Ember x8</li><li>Chaos Orb x6</li></ul><p>Note, that you can buy a Pristine Hide for 10 Heavy Savage Leather at the Leatherworking Supplier (ask a guard for leatherworking trainer) in Orgrimmar or Stormwind. This is often much cheaper than the hides themselves. Good luck hunting for materials, better now then post reset, when the prices will skyrocket.</p><p>Other than that we can only mock Blizzard about forgetting Enhancement Shaman Weapons once more. Every other class gets a craftable 365 Weapon with Patch 4.2. It would have been easy to swap the stats of the Agility Sword and Strength Axe before the patch comes live.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/' title='Patch 4.2 Enhancement Shaman Changes'>Patch 4.2 Enhancement Shaman Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Patch 4.2 Enhancement Shaman Changes</title><link>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/#comments</comments> <pubDate>Sat, 25 Jun 2011 13:05:42 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Patches]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2819</guid> <description><![CDATA[Patch 4.2 has been announced to release next reset, at the 28th June. Apart from all the changes that you can read up on here we will look at the Enhancement Shaman specific changes. You may have wondered that the site hasn&#8217;t been updated, bt the ugly truth is, there was nothing to announce for [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2832" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Gatecrasher_Firelands_ft.jpg?386d1e" alt="" width="400" height="210" />Patch 4.2 has been announced to release next reset, at the 28th June. Apart from all the changes that you can read up on here we will look at the Enhancement Shaman specific changes. You may have wondered that the site hasn&#8217;t been updated, bt the ugly truth is, there was nothing to announce for our class. Until the Q/A was filled up with complaints about our current status. Interesting enough, 24h hours later Enhancement Shamans got announced and it was it was a buff.</p><p><span
id="more-2819"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h2>Patch Notes</h2><p>Exceprt of the World of Warcraft Patch 4.2, Rage of the Firelands Guide. You can find the complete Patch 4.2 Guide <a
href="http://eu.battle.net/wow/en/blog/2513297#shaman">here</a>.</p><blockquote><h3>Shaman</h3><ul><li><strong>Fire Nova damage has been increased by 15%.</strong></li><li>Lightning Shield and Water Shield can no longer be dispelled.</li><li>Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman&#8217;s Nature school has been locked out.</li><li><strong>Unleash Wind now deals 175% weapon damage, up from 125%.</strong></li><li>Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.</li></ul><h4>Talent Specializations</h4><h4 style="padding-left: 30px">Elemental</h4><ul
style="padding-left: 60px"><li>Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.</li><li>Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.</li><li>Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.</li></ul><h4 style="padding-left: 30px">Enhancement</h4><ul
style="padding-left: 60px"><li><strong>Stormstrike now deals 225% weapon damage, up from 125%.</strong></li></ul><h4 style="padding-left: 30px">Restoration</h4><ul
style="padding-left: 60px"><li>Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).</li><li>Mana Tide now grants 200% of the caster&#8217;s Spirit, down from 400%.</li></ul><h4>Glyphs</h4><ul
style="padding-left: 30px"><li>Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.<br
/> Set Bonuses</li><li>The 4-piece Elemental shaman PvP set bonus (Gladiator&#8217;s Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).</li></ul></blockquote><p>There was also an interesting Blue Post about Fire Nova. Blizzard knows that the mechanic blows, but have no solution to improve it right now. In my opinion it should have been included in 4.2, judging by the speed these changes come these days we will probably have to live with Fire Nova for the next 8 months <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> You can read the Dev comments on 4.2 Balancing <a
href="http://us.battle.net/wow/en/blog/2956383" target="_blank">here</a> in original.</p><blockquote><h3>Shaman</h3><ul><li>We previously nerfed Water Shield via hotfix because shaman were gaining too much mana in PvP when attacked (especially by pets to discourage drinking). The 4.2 change is just a more elegant implementation of the same nerf that should keep the same mana per time as they have currently.</li><li><strong>We recognized Fire Nova had some usability issues so we increased its throughput and added the Flame Shock refresh mechanic to help ease some of the inconvenience. This is a new mechanic and one we are still evaluating.</strong></li><li>We introduced the Glyph of Unleashed Lightning to help shaman feel less punished by movement in both PvP and PvE. The impact of changes like this is very difficult to model.</li><li>We nerfed Mana Tide for the same reason we nerfed Innervate &#8212; it was just providing too much mana for the group’s healers as a whole. We didn’t want to decrease the benefit to the shaman, so we redesigned / added the talent of Resurgence to help offset the nerf to them personally.</li></ul></blockquote><p>Personally I find the current fire nova mechanic rather tedious, you end up out of melee range or tab a target behind you and ruin your damage.  The proposed change that Fire Nova increases the Duration on Flame Shocks by a few seconds does not make it more appealing to use, especially in every day heroic runs, etc &#8230; if your FS target dies you stand there without AoE at all. This is why I personally prefer to just skip the AoE and do what we do best, single target dps (occasional Fire Nova of course). Except for very large pulls I seem to pull higher and reliable dps this way.</p><blockquote><h3>Enhancement Shaman Weapons</h3><p>Source: http://us.battle.net/wow/en/forum/topic/2592852346?page=15#284</p><p>With an eye to the future, we&#8217;re looking forward to two weapons suitable  for Enhancement in Firelands that do not require killing Ragnaros. One  of these weapons can drop from multiple bosses, so you can hold out hope  that even if the first boss doesn’t drop what you&#8217;re looking for, the  next one might. There are also no agility swords this time around to  take up those one-hander slots.</p></blockquote><p>This change made me kind of happy. I bought Maimgor&#8217;s Bite 3 days into the Expansion and am still using it <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> (Borked stopped raiding and the only hc weapon drops from Nefarian)</p><p>There will be new Item Level 365 craftable weapons. An Agility Sword and a Strength Axe &#8230; good choices, aren&#8217;t they <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><blockquote><h3>Ask the Devs #10 – Damage Dealing (Answers)</h3><p><span
style="text-decoration: underline">Q: The new &#8220;assist&#8221; pet stance added in 4.2 would work very well with fire totems &#8211; is there any reason why totems were specifically excluded from that functionality? – Korghal (NA/ANZ)</span><br
/> A: We’d love to have Searing Totem use the new assist stance, but we felt it was too risky to just flip that switch without a great deal of testing. True pets have a control bar so it’s possible to override their behavior if the default behavior is something you don’t want. That’s not the case for Searing Totem. We’ve just recently been able to get the totem to behave fairly predictably in a wide variety of situations – it has a lot of special case code designed to make it do what players want it to do. (Making an AI behave consistently isn’t that hard; making an AI read players’ minds is the hard part!) If assist works out well for pets, and some of the temporary guardians like Guardian of Ancient Kings, we’ll turn it on for Searing Totem.<br
/> The Fire Elemental is even more complicated than Searing Totem because the totem is the master of the elemental, not the shaman. It generally works pretty well focusing on the Flame Shock target, but we plan on rebuilding the spell so that the totem summons the elemental (and killing the totem could still despawn the elemental), but the shaman is considered the master, which will solve some of the problems that arise.</p><p><span
style="text-decoration: underline">Q: Have you considered reincorporating Windfury as the shaman&#8217;s main DPS ability? Lava lash is their best ability (Cataclysm), but it feels nerfed and feels far too predictable. – Saverhagen (LA)</span><br
/> A: Every Enhancement shaman loves seeing numbers fly across the screen when a huge multi-crit Windfury occurs, reinforced by our recent change to allow Windfury Weapon to trigger three additional attacks, rather than merely two. Windfury is ultimately a passive ability, though, and serves as an extension (albeit an awesome one) of your auto-attacks. In Burning Crusade, Windfury was prominent because shaman had very few active buttons to press, and long periods of downtime between them that some would fill by “twisting” totems. Not the most compelling gameplay. In Wrath of the Lich King, they arguably inherited the opposite problem, having so many buttons to press that there was never a free global cooldown, while no single ability felt particularly impactful or meaningful. For Cataclysm, we attempted to pare down the rotational complexity of the Enhancement shaman (removing the need to manually refresh Lightning Shield, removing Fire Nova from single target rotations, etc.) and at the same time created synergies that allow Lava Lash to do impressive damage. As an aside, there were several questions that we didn’t answer about whether Enhancement DPS is too low overall. It is, and we buffed it for 4.2: (http://eu.battle.net/wow/en/blog/2251127#blog)</p><p><span
style="text-decoration: underline">Q: Currently, Enhancement benefits greatly from mastery, but poorly from crit and haste; what solutions have you considered (aside from the previously mentioned possibility of 200% crits) to make these stats more attractive to Enhancement shaman, especially since the spec has such a high requirement for hit rating and expertise rating, making it harder to reforge into more mastery? – Wickedpissah (NA/ANZ)</span><br
/> A: As we’ve discussed in the past, any time a class has a meaningful portion of its damage only receiving 50% bonus critical damage, it’s going to be difficult for crit rating to be an attractive stat. We’d certainly prefer if haste were a more attractive stat for Enhancement shaman. For many other melee classes, the great value of haste lies in its ability to increase resource generation. Enhancement shaman are not generally limited by any resource, so aside from more auto-attack damage and Windfury/Flametongue procs, haste currently yields more Maelstrom Weapon charges. We’ve thought about taking steps to make Maelstrom Weapon a more central mechanic for the Enhancement shaman spec, which would in turn make haste potentially much more valuable, but don’t currently have any firm solution to announce.</p><p><span
style="text-decoration: underline">Q: Is anything ever going to be done to decisively end Enhancement&#8217;s usage of spell power weapons? – Ragnarok (NA/ANZ)</span><br
/> A: Part of what makes the Enhancement shaman feel like a true hybrid is their even mix of melee attacks and magical ones, and changing the way spells like Lightning Bolt or Flame Shock work might have a serious impact on how Elemental shaman play. We do want Enhancement shaman using melee-oriented Agility weapons, though, and one solution we’re considering is a mechanism that would make Enhancement shaman spells all scale from attack power, similar to what we did with Flametongue procs. In the meantime, we’ve taken steps (and will continue to take them) to ensure that while spell power weapons might at times, with certain gear setups, remain an interesting alternative, they aren’t the strictly superior route.</p></blockquote><p>Now you should be up to date with all information regarding 4.2 and Enhancement Shamans. Being not 100% sure if my math and tests are correct, but the changes to Stormstrike (~750 dps) and Unleash Wind (~150 dps) resulted in about 900 dps upgrade in heroic T11 gear.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Patch 4.1 Titles &amp; Equipment Manager UI</title><link>http://www.myrddin.de/patch-4-1-titles-equipment-manager-ui/</link> <comments>http://www.myrddin.de/patch-4-1-titles-equipment-manager-ui/#comments</comments> <pubDate>Wed, 02 Mar 2011 14:01:39 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Patches]]></category> <category><![CDATA[patch]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2585</guid> <description><![CDATA[While checking the new gold drops from bosses for the previous post I noticed that the character menu got a new ui to select Titles and Equipment. On live Realms it is a bit bothersome to select new titles if you have a lot. Also the Equipment Manager no longer opens to the side and [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2588" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Patch_4.1_Title_UI-ft.jpg?386d1e" alt="" width="366" height="200" />While checking the new gold drops from bosses for the previous post I noticed that the character menu got a new ui to select Titles and Equipment. On live Realms it is a bit bothersome to select new titles if you have a lot. Also the Equipment Manager no longer opens to the side and is better integrated into the char screen &#8230; unless &#8230; you want to see stats while playing around with gear <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> Anyway here is a Screenshot.</p><p><span
id="more-2585"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h3>New Title and Equipment Manager UI</h3><p>Just a qick Screenshot from the PTR. As you can see it is very convenient to select titles now, even if you have many of them. Since there is not much else to say, have fun! <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><p
style="text-align: center"><img
class="aligncenter size-full wp-image-2594" style="margin-top: 30px;margin-bottom: 30px" src="http://www.myrddin.de/files/Patch_4.1_Title_EquipmentManager_UI1.jpg?386d1e" alt="" width="732" height="400" /></p><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/' title='Enhancement Shaman Craftable Items, Patch 4.2 '>Enhancement Shaman Craftable Items, Patch 4.2 </a></li><li><a
href='http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/' title='Patch 4.2 Enhancement Shaman Changes'>Patch 4.2 Enhancement Shaman Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-introduces-massive-drop-in-gold-from-certain-bosses/' title='Patch 4.1 introduces massive drop in Gold from certain Bosses'>Patch 4.1 introduces massive drop in Gold from certain Bosses</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-1-titles-equipment-manager-ui/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Patch 4.1 introduces massive drop in Gold from certain Bosses</title><link>http://www.myrddin.de/patch-4-1-introduces-massive-drop-in-gold-from-certain-bosses/</link> <comments>http://www.myrddin.de/patch-4-1-introduces-massive-drop-in-gold-from-certain-bosses/#comments</comments> <pubDate>Wed, 02 Mar 2011 09:12:19 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Earning Gold]]></category> <category><![CDATA[Instance farming]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Patches]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[gold]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[solo]]></category> <category><![CDATA[testing]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2572</guid> <description><![CDATA[Blizzard announced a few days ago that they wanted to decrease the amount of gold that certain raid bosses would drop. This made me head to PTR and check out how bad the situation has become. Unfortunately Doomwalker/Kazzak weren&#8217;t up, but I was able to kill Magtheridon. Since he drops the same amount of Gold [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2573" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/magtheridon_ptr_almost_dead.jpg?386d1e" alt="" width="366" height="200" />Blizzard announced a few days ago that they wanted to decrease the amount of gold that certain raid bosses would drop. This made me head to PTR and check out how bad the situation has become. Unfortunately Doomwalker/Kazzak weren&#8217;t up, but I was able to kill Magtheridon. Since he drops the same amount of Gold as Kazzak/Doomwalker on live realms you can conclude that their gold is in the same range.</p><p><span
id="more-2572"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h3>Announcement</h3><p>The original announcement, which you can look at <a
href="http://us.battle.net/wow/en/blog/2356431">here</a>, Blizzard mentions only a few bosses. At the moment it is unclear if other Bosses, for example in Black Temple, Tempest Keep, Serpent Shrine Cavern, Doomwalker, etc are nerfed aswell.</p><blockquote><p>The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.</p></blockquote><p>The first thing that struck me, when engaging Magtheridon, was that the Channelers no longer helped each other, they simply stood still channeling and only aggroed targets would fight back.</p><p
style="text-align: center"><img
class="size-full wp-image-2574 aligncenter" style="margin-top: 30px;margin-bottom: 30px" src="http://www.myrddin.de/files/Magtheridon_Channelers.jpg?386d1e" alt="" width="732" height="400" /></p><p>This should make the fight soloable for most classes now, except maybe mages.</p><h3>How much Gold is left?</h3><p>After a short while the Pit Lord lay dead in front of my feet, erm hooves &#8230; Now do not kill the messenger for the following horror news. While he still drops the same amount of items his gold was reduced by 90%. It seems they dropped his gold from ~500g to ~50g,  which is a bit harsh, but on the other hand would explain the nerfs mentioned above.</p><p>Guessing wildy, I&#8217;d say this 90% nerf goes for Kazzak/Doomwalker aswell &#8230; not sure if the 250g raid bosses (Gruul, etc &#8230; ) are reduced to 50 gold aswell or &#8211; which is more likely imo &#8211; to 25 gold average.</p><p>You better make the rest out of the remaining resets if you are still working on &#8220;Got my Mind on my Money&#8221; (100k gold looted) Achievement. At the moment I can get about 6500g per reset, which indeed looks like a lot <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><p
style="text-align: center"><img
class="aligncenter size-full wp-image-2575" style="margin-top: 30px;margin-bottom: 30px" src="http://www.myrddin.de/files/magtheridon_looted_gold_ptr.jpg?386d1e" alt="" width="732" height="400" /></p><h3 class='related_post_title'>Related Posts</h3><ul
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href='http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/' title='Myrddin solos Plague Quarter'>Myrddin solos Plague Quarter</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/' title='Enhancement Shaman solos Sapphiron'>Enhancement Shaman solos Sapphiron</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/' title='Enhancement Shaman solos Void Reaver'>Enhancement Shaman solos Void Reaver</a></li><li><a
href='http://www.myrddin.de/future-of-zulgurub-remains-unclear/' title='Future of Zul&#8217;Gurub remains unclear'>Future of Zul&#8217;Gurub remains unclear</a></li><li><a
href='http://www.myrddin.de/cataclysm-zulgurub-removed/' title='Cataclysm: Zul&#8217;Gurub removed'>Cataclysm: Zul&#8217;Gurub removed</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-1-introduces-massive-drop-in-gold-from-certain-bosses/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Patch 4.1 Fire Nova Preview</title><link>http://www.myrddin.de/patch-4-1-fire-nova-preview/</link> <comments>http://www.myrddin.de/patch-4-1-fire-nova-preview/#comments</comments> <pubDate>Sun, 27 Feb 2011 07:21:56 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[testing]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2556</guid> <description><![CDATA[Patch 4.1 is aimed at balancing AoE capabilities of classes, we will look at these early changes from an Enhancement Shamans PoV in a preview.]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2565" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Fire_Nova_41_Preview.jpg?386d1e" alt="" width="400" height="210" />This week Blizzard introduced a new build to the PTR, with Patch 4.1. One of the things Blizzard wants to lok at is to bring AoE damage of classes closer together. Hence the first new changes are basically a bit improved healing for Restoration Shamans and redesigned AoE for Elemental &amp; Enhancement Shamans. Lets have a look at that.<br
/> <span
id="more-2556"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h2>Patch Notes 4.1 Preview</h2><p>Lets take a look at the <a
href="http://us.battle.net/wow/en/blog/2356431" target="_blank">official Patch Notes</a> at first:</p><blockquote><p>[...]<br
/> To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.<br
/> [...]</p><h3>Shaman</h3><ul><li>Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman&#8217;s own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability&#8217;s cooldown has been reduced to 4 seconds, down from 10.</li><li>Magma Totem now lasts for 60 seconds, up from 21.</li><li>Stoneclaw Totem&#8217;s area-of-effect threat pulse no longer affects critters.</li></ul><h4 style="padding-left: 30px">Talent Specializations</h4><h4 style="padding-left: 60px">Elemental Combat</h4><ul
style="padding-left: 60px"><li>Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.</li></ul><h4 style="padding-left: 60px">Enhancement</h4><ul
style="padding-left: 60px"><li>Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.</li></ul></blockquote><h3>In a Nutshell</h3><p>After casting a Flame Shocks at a target we can detonate the Flame Shock to all other targets in a 10y (15 y, glyphed) radius. If you use Flame Shock on multiple targets, each one of them will detonate to all other targets in Range.</p><p><strong>Glyphed</strong> Flame Shock will become quite nice, it should be possible to get up to <strong>4 &#8211; 5 Flame Shocks</strong> up and then get massive AoE damage this way &#8211; since you will be able to get 4-5 Fire Novas off each hitting all other targets. Also it is very nice to no longer having to pay so much attention to Magma Totem.</p><p>The Fire Nova damage itself seems to be a bit lower, but I guess that is the price for its 4 second cooldown.</p><h3>Video</h3><p>I have put up a Video on YouTube since it is always nice to see this kind of changes in action:</p><p><a
href="http://www.myrddin.de/patch-4-1-fire-nova-preview/"><em>Click here to view the embedded video.</em></a></p><p>It is probably a bit early to judge too much from all this and the displayed numbers are probably bound to change, since 4.1 is in a very early change. It is a copy of Myrddin (average Itemlevel 362).<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/' title='Patch 4.2 Enhancement Shaman Changes'>Patch 4.2 Enhancement Shaman Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-1-fire-nova-preview/feed/</wfw:commentRss> <slash:comments>22</slash:comments> </item> <item><title>Patch 4.0.6: Enhancement Shaman Windfury Changes</title><link>http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/</link> <comments>http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/#comments</comments> <pubDate>Sun, 06 Feb 2011 15:05:01 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[Testing]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[dps]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[testing]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2256</guid> <description><![CDATA[The upcoming Patch 4.0.6 brings changes to Windfury and Flametongue Weapon mechanics for Enhancement Shamans. Let us take a look if this will turn out as buff or nerf.]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-medium wp-image-2266" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Windfury_Changes_406_feat.jpg?386d1e" alt="" width="400" height="210" />As many of you know Patch 4.0.6 has some changes for shamans incoming. Blizzard hopes to get us away from using caster weapons in main hand for good. They will reduce the damage from Flame Tongue by 20% and add an additional swing to Windfury, basically increasing its damage by 50%.<br
/> While I do not like that they again increase the RNG in our dps by reducing the reliable steady damage from Flame Tongue, it looks like this is a slight buff for us. Let us look at some fights.</p><p><span
id="more-2256"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left"><h2>Patch notes</h2><p>Lets have a quick look at the Patch notes:</p><blockquote><h3>Shaman</h3><ul><li>Chain Heal&#8217;s effectiveness has been increased by approximately 10%.</li><li>Flametongue Weapon procs now deal roughly 20% less damage.</li><li>Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals.</li><li>Hex now has a PvP duration of 8 seconds.</li><li>Purge now dispels a single effect instead of two.</li><li>Spiritwalker&#8217;s Grace duration has been increased to 15 seconds, up from 10.</li><li>Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.</li><li><strong>The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.</strong></li></ul><h4>Elemental Combat</h4><ul><li>Earthquake damage has been increased by approximately 10%.</li><li>Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges.</li><li>Lava Burst&#8217;s damage has been increased by roughly 10%.</li></ul><h4>Enhancement</h4><ul><li><strong>Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).</strong></li><li>Purge no longer has its mana cost reduced by Mental Quickness.</li></ul><h4>Restoration</h4><ul></ul><ul><li>Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.</li><li>Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.</li><li>Earth Shield can no longer be dispelled.</li><li>Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.</li><li>Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman&#8217;s Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.</li></ul><h3>Glyphs</h3><ul><li>Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.</li></ul></blockquote><h2>Sample Math</h2><p>A Blue Post said that the Flametongue Weapon damage change will result in a bout 20% drop of its damage, while the Windfury Weapon Buff will increase from 2 to 3 swings (= +50%).</p><h3>Argaloth</h3><p>Lets do some math looking at example fights. The first one being a pure single target fight versus Argaloth in Baradin Hold.</p><p
style="text-align: center"><a
href="http://www.myrddin.de/files/Argaloth-Windfury-Change.jpg?386d1e"><img
class="aligncenter size-full wp-image-2261" style="margin-top: 20px;margin-bottom: 20px" src="http://www.myrddin.de/files/Argaloth-Windfury-Change.jpg?386d1e" alt="" width="732" height="414" /></a></p><p>If we apply this simple math the Flametongue damage will drop 20% from 389572 to 311658, we&#8217;d lose 77914 damage. At the same time our Windfury Damage rises from 313125 to 469688, gaining 156563 damage. Adding both together I would still have gained 78649 damage overall.<br
/> With Pets I did 3605980 damage, meaning the overall gain would be around 2,2%</p><p>FT: 389572 * 0.8 = 311658 =<span
style="color: #ff0000"> -77914</span> damage<br
/> WF: 313125 * 1.5 = 469688 = <span
style="color: #339966">+156563</span> damage<br
/> Total: 156563 -77914 = <span
style="color: #339966">+78694</span> damage = (78694/3130009) * 100 = <span
style="color: #339966">+2.51%</span> damage</p><h3>Conclave of Wind heroic</h3><p
style="text-align: center"><a
href="http://www.myrddin.de/files/Conclave_of_Wind_Wf_Change.jpg?386d1e"><img
class="aligncenter size-large wp-image-2262" style="margin-top: 20px;margin-bottom: 20px" src="http://www.myrddin.de/files/Conclave_of_Wind_Wf_Change-732x290.jpg?386d1e" alt="" width="732" height="290" /></a></p><p>FT: 610924 * 0.8 = 488740 = <span
style="color: #ff0000">-122184</span> damage<br
/> WF: 471276 *1.5 = 706914 = <span
style="color: #339966">+235638</span> damage<br
/> Total: 235638-122184 = <span
style="color: #339966">+113454</span> damage = (113454/4792878)*100 = <span
style="color: #339966">+2.37%</span> damage</p><h3>Maloriak heroic</h3><p>This fight is particular bad as Enhancement Shaman with our total lack of AoE capabilities and the constant moving around.</p><p
style="text-align: center"><a
href="http://www.myrddin.de/files/Maloriak_Wf_Change.jpg?386d1e"><img
class="aligncenter size-large wp-image-2263" style="margin-top: 20px;margin-bottom: 20px" src="http://www.myrddin.de/files/Maloriak_Wf_Change-732x325.jpg?386d1e" alt="" width="732" height="325" /></a></p><p>FT: 994507 * 0.8 = 795606 = <span
style="color: #ff0000">-198901</span> damage<br
/> WF: 779725 *1.5 = 1169588 = <span
style="color: #339966">+389863 </span>damage<br
/> Total: 235638 -198901 = <span
style="color: #339966">+190962</span> damage = (190962/8731674)*100 = <span
style="color: #339966">+2.19%</span> damage</p><h3>Summary</h3><p>Looking at these numbers we do not need to fear the coming Enhancement changes. They will even turn out to be a slight buff for us. The examples above do not include pet damage, but even with that included we still gain 1.9%-2.2% damage. I still wish the Devs would do something about the absolute horrible Enhancement AoE Situation.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/does-feral-spirit-benefit-from-heroism/' title='Does Feral Spirit benefit from Heroism?'>Does Feral Spirit benefit from Heroism?</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>The Enhancement Shaman 4.0 Guide</title><link>http://www.myrddin.de/the-enhancement-shaman-4-0/</link> <comments>http://www.myrddin.de/the-enhancement-shaman-4-0/#comments</comments> <pubDate>Sat, 09 Oct 2010 05:11:58 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[cataclysm]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[dps]]></category> <category><![CDATA[expansion]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[testing]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=1974</guid> <description><![CDATA[A summary of the 4.0 Shaman changes, covering new abilities, talents, glyphs, mana pool, stats, gems, reforging, priority system and the new spell alert.]]></description> <content:encoded><![CDATA[<p><img
class="size-full wp-image-2008 alignleft" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Enhancement_Shaman_40_Level_80.jpg?386d1e" alt="Enhancement 4.0" width="400" height="210" />While Deathwing is going to break lose and tearing Azeroth apart the coming Cataclysm will bring many improvements for us Enhancement Shamans. Patch 4.0.1 will include many class changes while the world changes &#8211; the actual cataclysm will come live with patch 4.0.3 at a later date.</p><p>In a nutshell we get to choose more utility, get some glyph and ui enhancements which make the class more fun to play. Many changes are also coming statwise, many buffs get spread to more classes and we will get many changes to our Totems.</p><p><span
id="more-1974"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><p>Keep in mind that patch 4.0 is tuned at level 85 characters and not 80. Enhancement Shaman felt a bit awkward to play at the start and Unleash Weapon (Level 81) will strongly effect the class.</p><h2>4.0 First Steps</h2><p>When 4.0 comes life you should visit your trainer as soon as possible. We will lose some abilities, for example to cleanse poison and disease, while we also learn some new skills. For example Primal Strike (for leveling up, shares cooldown with Stormstrike), Cleanse Spirit (remove curses), Healing Surge (a new heal), Bind Elemental (cc for elementals), Totem of Tranquil Mind (30% less casting time loss on damage), Mail Specialization (+5% primary stats, while wearing mail), Ghost Wolf can be used indoors and last but not least mastery.</p><p><a
href="http://cata.wowhead.com/class=7#abilities:50+3+1" target="_blank">Here</a> is a link with all Shaman Abilities on <a
href="http://cata.wowhead.com/class=7#abilities:50+3+1" target="_blank">Wowhead</a>.</p><h3>Talent Changes</h3><p>The next best thing to do is to fix your talents. Beginning at level 10 you will be able to choose a talent tree (is there any other choice than enhancement?). You will receive a set of basic abilities right away and the other talent trees will not unlock before you place at least 31 points in your primary tree. Here are the <a
href="http://cata.wowhead.com/talent#h" target="_blank">Talents you get</a> right away.</p><h4>Enhancement</h4><p>A totemic warrior who strikes foes with weapons imbued with elemental power.</p><ul><li>Lava Lash</li><li>Mental Quickness</li><li>Dual Wield</li><li>Primal Wisdom</li><li>Mastery: Enhanced Elements</li></ul><p>We have 35 talent points to spend at Level 80 (actually 79) and these are talents every enhancement should take.</p><h4>Basic Enhancement Shaman build (0/31/0)</h4><p
style="padding-left: 30px"><a
title="Enhancement Shaman BASIC Build, 4.0" href="http://cata.wowhead.com/talent#hZffG0s0hRGo:kR" target="_blank">(Talent Calculator)</a></p><ul><li>Please note: this build has 2/3 improved Lightning Shields as I have to spend 1 point somewhere<br
/> you can change that point to wherever you like</li><li>also you have 5 more talent points to spend</li><li>but each enhancement shaman should have at least these talents</li></ul><h4>Single Target Enhancement Shaman build (5/31/0)</h4><p
style="padding-left: 30px"><a
title="Enhancement Shaman Single Target Build, 4.0" href="http://cata.wowhead.com/talent#hbhZffG0s0hRGo:kR" target="_blank">(Talent Calculator)</a></p><ul><li>I have chosen Concussion over Acuity, since we already have absurd high crit rating and because we lost the 50% extra crit bonus damge</li><li>best single target dps</li></ul><h4>AoE Enhancement Shaman build (4/32/0)</h4><p
style="padding-left: 30px"><a
title="Enhancement Shaman AoE Build, 4.0" href="http://cata.wowhead.com/talent#hohZfsG0sMhRGo:kRZzM" target="_blank">(Talent Calculator)</a></p><ul><li>if you find yourself doing heroics or for fights like Halion, where AoE Damage matters you might like to check out this build</li><li>I moved 1 point from Acuity and 1 from Improved Shields to improved Fire Nova</li><li>also added the Fire Nova and Chain Lightning Glyph</li></ul><h4>Utility Enhancement Shaman build (0/36/0)</h4><p
style="padding-left: 30px"><a
title="Enhancement Shaman Utility Build, 4.0" href="http://cata.wowhead.com/talent#hZfsGbsbGRGo:kRqaob" target="_blank">(Talent Calculator)</a></p><ul><li>if you prefer utility and are willing to sacrifice some dps</li><li>I see this more as daily life spec for pvp realms, when you do dailies or other stuff and have to deal with occasional ganking <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></li></ul><p><img
class="alignnone size-full wp-image-1975" style="margin: 20px 0px" src="http://www.myrddin.de/files/Enhancement_Build_4-0.jpg?386d1e" alt="Enhancement Build 4.0 DPS" width="732" height="382" /></p><h3>Glyphs</h3><p>Glyphs leave you with similar choices.</p><p>For now the best dps glyphs seem to be:</p><h4>Prime Glyphs</h4><ul><li>Stormstrike</li><li>Lava Lash</li><li>Feral Spirit</li></ul><h4>Major Glyphs</h4><ul><li>Fire Nova</li><li>(Lightning Shield)</li><li>your choice</li></ul><p>My personal favorite Major Glyph is the new Lightning Shield one (&#8220;Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers&#8221;). Using this Glyph your Lightning Shield can only expire or be dispelled, but it never runs out of charges for dealing damage and will remain at 3 orbs for Enhancement Shamans.</p><p><img
class="alignnone size-full wp-image-1713" style="margin: 20px 0px" src="http://www.myrddin.de/files/Glyph_Interface_Major_Prime_Glyphs.jpg?386d1e" alt="" width="727" height="400" /></p><p>This and the new power aura like spell alert for Maelstrom Weapon make the class much more fluent and fun to play.</p><h3>What happened to my Mana?</h3><p>Our Mail Armor has no longer Attack Power, Armor Penetration or Intelligence stats. We do now get 2 Attack Power per Agility and a 5% bonus Agility if all our gear is Mail Armor. the following new abilities will help to manage our mana anyhow.</p><ul><li><span
style="text-decoration: underline">Primal Wisdom</span><br
/> <strong>Your melee attacks have a 40% chance to immediately restore 5% of your base mana.</strong></li><li><span
style="text-decoration: underline">Maelstrom Weapon</span><br
/> When you deal damage with a melee weapon, you have a chance (higher than rank 2) to reduce the cast time <strong>and mana cost</strong> of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.</li><li><span
style="text-decoration: underline">Mental Quickness</span><br
/> Increases your spell power by an amount equal to 50% of your attack power, and <strong>reduces the mana cost of your instant spells by 75%</strong>.</li></ul><p>There is also an undocumented change. On Beta Enhancement Shamans have a lot of passive MP5, think it was around 600 mp5 in combat at level 80.</p><p><img
class="alignnone size-full wp-image-1979" style="margin: 20px 0px" src="http://www.myrddin.de/files/Enhancement_Mana_Combatregen.jpg?386d1e" alt="Enhancement Mana Combatregen" width="732" height="368" /></p><h3>Gems &amp; Reforging</h3><p>There is a lot of discussion about proper gemming for 4.0 and reforging. Lets look at the stats.</p><h4>Haste</h4><ul><li>Shamans lost the melee haste bonus they got during Ulduar</li><li>Static Shock no longer procs from auto attacks</li><li>Windfury nerfed, *cough* adjusted to 10% melee/ranged haste.</li><li>Unleash Wind (Level 81) will bring 20% additional melee haste for 6 swings.</li></ul><h4>Critical Strike</h4><ul><li>Stormstrike<br
/> Chance to be critically struck by the Shaman&#8217;s Nature spells increased by 25%.</li><li>Elemental Devastation<br
/> When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by 9% for 10 sec.</li><li>Lightning Shield can now critical hit! This will make it easy to keep up Elemental Devastation.</li><li>Armor Penetration will be converted to Critical Strike Rating and provide us with even more crit on our gear.</li></ul><h4>Hit Rating</h4><ul><li>the new spell hit cap for Enhancement Shaman is 446 hit rating (420 for Draenei)</li></ul><h4>Expertise</h4><ul><li>Unleashed Rage<br
/> <strong>Increases your expertise by 8</strong>, and increases all party and raid members&#8217; attack power by 10% while within 100 yards of the Shaman.</li><li>139 expertise rating cap, 116 Orcs (using Axes), 116 Dwarves (using Maces)</li></ul><h3>Agility</h3><ul><li>Each 83.19 agility = 1 % melee crit (324.88 @ Level 85)</li><li>1 point of agility = 2 attack power</li><li>1 point of agility = 1,28  spell power (raidbuffed, mail spec, unleashed rage,kings,flame totem)</li><li>Mail Armor Specialization, +5% Agility if you are in full mail gear</li></ul><h4>Mastery</h4><ul><li>Enhanced Elements<br
/> Increases all Fire, Frost, and Nature damage done by 20%.  Each point of Mastery increases damage by an additional 2.5%</li></ul><h4>Gem conversion</h4><p>Attack Power gems will be turned into Agility, Spell Power gems into Intellect, Armor Penetration to Critical Strike Rating. Hit rating will become a blue gem.</p><h3>Conclusion</h3><p>Haste will no longer become our most important stat, since less abilities benefit from it. Haste will be in line with critical strike rating which also seems to be less important than pre 4.0. Our new abilities (especially Stormstrike) provide a good base crit and we are already struggling with the crit cap.<br
/> However Agility seems to become a very good stat for us, since all our damage abilities increase by it.<br
/> It is not really known how effective Elemental Mastery will turn out. Guessing from the tests I have done on Beta it looks quite promising, basically replacing the spell crit damage bonus, that we can no longer get.</p><h4>This is how I will reforge, gem</h4><ul><li>Agility is a primary stat, also our best and you cannot reforge to. This means, it is probably best to reforge gear for expertise cap first, so we can use red sockets for Agility.</li><li>Reforge the rest of the gear for Mastery (<a
title="Mastery Gems" href="http://cata.wowhead.com/items=3?filter=cr=170;crs=1;crv=1" target="_blank">there are no Mastery gems at level 80</a>), remember the (+hit cap).</li><li>Use the 21 Agility Meta, (Relentless Earthsiege Diamond) and one Blue Gem Socket for +Hit Rating.</li><li>For good Socket Boni, you can use Agi/Haste (Yellow Socket) or even Agi/Hit (Blue Socket).</li></ul><h2>Priority System</h2><p>The loss of 100% spellcrit bonus damage reduced the importance of our spells until we reach high level of mastery rating. I am not sure if Lava Lash or Stormstrike win the priority queue. They both proc Lightning Shield while Stormstrike also places the +25% spell crit debuff on our target.<br
/> This debuff will help to get spell crits and thus Elemental Devastation, which again keeps our melee crit up. Fortunately due to the long cooldown on both abilities it doesn&#8217;t really make a big difference.<br
/> Delaying Lava Lash 1-2 seconds can also help making sure that we will have enough Searing Totem stacks on our target to make it our biggest nuke.</p><p>The Stormstrike debuff reads: &#8220;granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.&#8221;</p><p>Lightning Shield will keep itself up so we only have Shocks and Lightning Bolt to assign a priority to. The outcome should be quite obvious <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><h3>Prio Queue</h3><ul><li>Feral Spirit</li><li>Lava Lash</li><li>Storm Strike</li><li>MSW 5</li><li>Flame Shock x1, Earth Shock x2 Rotation</li></ul><p>This will make the class much less tedious to play than it feels at time on live.</p><h2>Totems</h2><ul><li>Earth<ul><li>Strength of Earth Totem</li><li>Stone Skin Totem</li></ul></li><li>Wind<ul><li>Windfury</li></ul></li><li>Water<ul><li>Healing Stream (will also provide resistance to fire, nature and frost spells glyphed)</li><li>Totem of Tranquil Mind</li></ul></li><li>Fire<ul><li>Searing Totem (single target), Fire Nova can <strong>not</strong> be used</li><li>Magma Totem (multi target)</li></ul></li></ul><h2>Spell Alert</h2><p>The changes to the UI in 4.0 include a Power Aura like Icon that pops up for a few seconds once you got 5 Stacks of Maelstrom Weapon and looks like this. Pew Pew Lazerbeams!!<br
/> <img
class="size-full wp-image-2008 alignnone" style="margin: 20px 0px" src="http://www.myrddin.de/files/Enhancement_Shaman_40_Level_80.jpg?386d1e" alt="Enhancement 4.0" width="800" height="420" /></p><h2>Other things to note</h2><h3>Totem/Relic Slot</h3><p>Bizuri&#8217;s Totem of Shattered Ice, like all other totems, has been changed to provide primary stat/stamina/haste/crit and should be replaced with Totem of the Avalanche.</p><blockquote><p><span
style="color: #800080">Totem of the Avalanche</span><br
/> Binds when picked up<br
/> Relic    Relic<br
/> +51 Agility<br
/> +77 Stamina<br
/> <span
style="color: #ff0000">Red Socket</span><br
/> Classes: Shaman<br
/> Requires Level 80<br
/> Item Level 264<br
/> <span
style="color: #00ff00">Equip: Improves critical strike rating by 34 (0.74% @ L80).<br
/> Equip: Improves haste rating by 34 (1.04% @ L80).</span></p></blockquote><h3>Feral Spirit</h3><p>Feral Spirit&#8217;s cooldown has been reduced to 2 minutes, instead of 3 and its duration has been reduced to 30 seconds. While this hampers our solo abilities quite a bit, it might even improve our raid dps on short fights.</p><blockquote><p>Feral Spirit<br
/> 12% of base mana    30 yd range<br
/> Instant cast    2 min cooldown<br
/> <span
style="color: #ffcc00">Summons two Spirit Wolves under the command of the Shaman, lasting 30 sec.</span></p></blockquote><h2>Sample Video</h2><p>I have put sample video together, showing some of the talent ui, glyph ui, new spells (up to 85), and power aura in action. If you are curious take a look at it. The video is in 1080p, so you can choose fullscreen and higher quality and read the tooltips.</p><p><a
href="http://www.myrddin.de/the-enhancement-shaman-4-0/"><em>Click here to view the embedded video.</em></a></p><p>In case I forgot something, you have questions or want to express your gratitude, leave a comment below. Thanks for reading.</p><p>On a sidenote, something that keeps me baffled on Beta is that one one side we can unleash wind and fire, even get a fire damage debuff on the target, but have no ability that will actually consume it. It would be awesome if Lava Lash would make use of this, which it doesn&#8217;t at the moment.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/many-shaman-improvements-build-12857/' title='Many Shaman improvements in build 12857'>Many Shaman improvements in build 12857</a></li><li><a
href='http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/' title='Hidden Build (12857 Codename Ninja) &#8211; Thoughts'>Hidden Build (12857 Codename Ninja) &#8211; Thoughts</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/the-enhancement-shaman-4-0/feed/</wfw:commentRss> <slash:comments>228</slash:comments> </item> <item><title>Underdev Update and Arena Season Ending</title><link>http://www.myrddin.de/underdev-update-and-arena-season-ending/</link> <comments>http://www.myrddin.de/underdev-update-and-arena-season-ending/#comments</comments> <pubDate>Wed, 29 Sep 2010 09:50:29 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[cataclysm]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[crafting]]></category> <category><![CDATA[expansion]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[gold]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[profession]]></category> <category><![CDATA[quest]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=1917</guid> <description><![CDATA[Blizzard published today their plans for the coming patches 4.0.1, 4.0.3 and the actual Cataclysm start. This and todays announcement of the Arena Season Ending is a good sign that we might get Patch 4.0.1 in 2 Weeks on Oct 12th/13th. Notice that only few features will make it into the Patch. Here is the [...]]]></description> <content:encoded><![CDATA[<p><img
class="size-full wp-image-1922 alignleft" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/patch_4_0_1_underdev.jpg?386d1e" alt="patch 4.0.1 underdev" width="366" height="200" />Blizzard published today their plans for the coming patches 4.0.1, 4.0.3 and the actual Cataclysm start. This and todays announcement of the Arena Season Ending is a good sign that we might get Patch 4.0.1 in 2 Weeks on Oct 12th/13th.<br
/> Notice that only few features will make it into the Patch. Here is the full list:</p><p><span
id="more-1917"></span></p><p
style="margin-top: 60px;margin-bottom: 60px;text-align: left">&nbsp;</p><h2>Underdev</h2><blockquote><h3>Patch 4.0.1: Cataclysm Systems</h3><p>As the Cataclysm draws ever closer, patch 4.0.1 will pave the way for the transition into the latest expansion. Players will gain access to a host of new systems features.</p><ul><li>Classes: revamped talent trees, updated hunter pet system, new druid, hunter, paladin, and warlock resources, new Mastery stat</li><li>User Interface: improved Spellbook, new Guild display options, updated PvP interface, expanded and enhanced Professions tab</li><li>Systems: glyph updates including all-new Prime glyphs, new Reforging ability to customize item stats, new PvP and PvE currency system</li><li>And much more!<br
/> Read the 4.0.1 public test realm patch notes <a
href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">here</a>.</li></ul></blockquote><blockquote><h3>Patch 4.0.3: The Shattering</h3><p>Shortly before Cataclysm launches, Azeroth as you know it will be changed forever. Patch 4.0.3 will bring with it cataclysmic changes to the Eastern Kingdoms and Kalimdor. Players will be able to find new and exciting sights to see and quests to do in the level 1-60 zones, all-new troll and gnome introductory experiences, redesigned capital cities, new race/class combinations, and more!</p></blockquote><blockquote><h3>World of Warcraft: Cataclysm</h3><p>The third major World of Warcraft expansion, <a
href="http://www.worldofwarcraft.com/cataclysm/" target="_blank">Cataclysm</a>,  is now deep in development.  We continue to release previews of some of the major gameplay and  content features in store for players on our forums and the official  Cataclysm website.</p><ul><li>Check out our <a
href="http://www.worldofwarcraft.com/cataclysm/features/" target="_blank">Features</a> page for details on several of the major expansion features.</li><li>You can find an assortment of gameplay and systems changes on our <a
href="http://forums.worldofwarcraft.com/board.html?forumId=78416&amp;sid=1" target="_blank">Cataclysm forum</a>.  To see our development plans for each World of Warcraft class, item  stat and systems changes, updated dispel mechanics, rage normalization,  and our all-new Mastery system preview, visit our forum compendium <a
href="http://forums.worldofwarcraft.com/thread.html?topicId=24401616665&amp;postId=243993520844&amp;sid=1#0" target="_blank">here</a>.</li><li>See the ever-expanding <a
href="http://www.worldofwarcraft.com/downloads/ssotd/" target="_blank">screenshot gallery</a> updated daily with new images of Cataclysm.</li></ul></blockquote><p>Here is the <a
href="http://forums.worldofwarcraft.com/thread.html?sid=1&amp;topicId=27026472909" target="_blank">link</a> to the <a
href="http://forums.worldofwarcraft.com/thread.html?sid=1&amp;topicId=27026472909" target="_blank">original Announcement</a>:</p><blockquote><h3>Arena Season 8 Ending Soon</h3><p>We are currently planning to end Arena Season 8 as early as October 12. At that point we will go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It&#8217;s very important for players who feel that they may be eligible for the Arena-specific titles and/or the Wrathful Gladiator’s Frostwyrm to refrain from transferring their character to another realm until after Arena Season 8 ends.</p><p>The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm. During the break between seasons, all rated matches will be turned off and only skirmishes will be available. All Team Ratings, Personal Rating, and Arena Points will be wiped when Arena Season 9 begins, but Matchmaking Rating and Honor Points converted to the new currency system will remain.</p></blockquote><p>Here are some snippets from different 4.0.1 blue posts:</p><blockquote><h3>Feats of Strength</h3><ul><li>Zul&#8217;Gurub is now a Feat of Strength.</li><li>Deadliest Catch is now a Feat of Strength.</li><li>Hero of the Zandalar Tribe is now a Feat of Strength.</li></ul><h3>Professions</h3><ul><li>The Limnologist now requires 48 different freshwater fish. (Down from 50)</li><li>The Oceanographer now requires 33 different saltwater fish. (Down from 34)</li><li>Accomplished Angler no longer requires Deadliest Catch.</li></ul></blockquote><h2>To do list:</h2><ul><li>make sure you predownload the patch vie the blizzard downloader, the patch will be huge, even though the new downloader will help tremendously</li><li>get all glyphs for your class, since they will be expensive on launch and under high demand <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /><br
/> Glyphs will be in 3 categories: prime, major and minor glyphs</li><li>stock up on the new gems you will need, for example int = mana + spellpower</li><li>don&#8217;t be afraid of &#8220;bad gear upgrades&#8221;, a lot of gear will be changed, Armor penetration -&gt; crit for example</li><li>get rid of extra ammo you may have now (Ammo will be removed)</li><li>get your zandalar reputation (Zandalar will be changed to feat of strength)</li><li>talent trees will be changed/reduced, there will only be 31 talent points at 4.0.1, you might want to get <a
href="http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&amp;sid=1" target="_blank">familiar with those</a> before they launch.</li><li>the new power auras will be introduced, that is one addon you can scratch <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></li><li>You might want to be 100% safe and be done with Immortal, Undying, Argent Defender, Herald of the Titans, Glory of the Raider</li><li>This is the emblem and honor conversion patch, so you might want to <a
href="http://www.myrddin.de/2010/09/16/cataclysm-emblem-conversion-explained/">read up on that here</a>.</li></ul><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/cataclysm-archeology-preview/' title='Cataclysm: Archaeology Preview'>Cataclysm: Archaeology Preview</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/cataclysm-emblem-conversion-explained/' title='Cataclysm: Emblem Conversion explained'>Cataclysm: Emblem Conversion explained</a></li><li><a
href='http://www.myrddin.de/many-shaman-improvements-build-12857/' title='Many Shaman improvements in build 12857'>Many Shaman improvements in build 12857</a></li><li><a
href='http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/' title='Hidden Build (12857 Codename Ninja) &#8211; Thoughts'>Hidden Build (12857 Codename Ninja) &#8211; Thoughts</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/underdev-update-and-arena-season-ending/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Many Shaman improvements in build 12857</title><link>http://www.myrddin.de/many-shaman-improvements-build-12857/</link> <comments>http://www.myrddin.de/many-shaman-improvements-build-12857/#comments</comments> <pubDate>Thu, 02 Sep 2010 10:52:29 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[cataclysm]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[expansion]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=1711</guid> <description><![CDATA[Holy! They for sure polished up Enhancement Shaman with the latest build. The issues I mentioned in previous posts have been mostly fixed and playing shaman turned out to be quite fun! &#160; Glyphs There are more Glyph Slots available: Prime Glyphs, Major Glyphs, Minor Glyphs Some Major and Prime Glyphs seemd to be the same, [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-1712" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Glyphs_Preview.jpg?386d1e" alt="Glyphs Preview" width="366" height="200" />Holy! They for sure polished up Enhancement Shaman with the latest build. The issues I mentioned in previous posts have been mostly fixed and playing shaman turned out to be quite fun!</p><p><span
id="more-1711"></span></p><p
style="margin-top: 75px;margin-bottom: 60px;text-align: left">&nbsp;</p><h2>Glyphs</h2><p>There are more Glyph Slots available: Prime Glyphs, Major Glyphs, Minor Glyphs<br
/> Some Major and Prime Glyphs seemd to be the same, but that could be caused I learnt all Glyphs before.</p><ul><li>Glyphs of Healing Stream:<br
/> Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150</li><li>Lightning Shield:<br
/> Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.</li><li>Arctic Wolf:<br
/> Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.</li><li>Shamanistic Rage:<br
/> Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs</li><li>Ghost Wolf:<br
/> Increases the Movement Speed of your Ghost Wolf by 10%</li></ul><p><img
class="alignnone size-full wp-image-1713" src="http://www.myrddin.de/files/Glyph_Interface_Major_Prime_Glyphs.jpg?386d1e" alt="" width="727" height="400" /></p><p>All these Glyph changes are kind of nice, Healing Stream + Resistance in 1 Totem, faster Ghost Wolf (remember we can use it indoors), Shamansitic Rage as our personal &#8220;Minicloak of Shadows&#8221; to remove magic effects. The Lightning Shield Glyph is also very nice, since you ar eno longer required to permanently check your buffbars if it is still active.</p><h2>Abilities</h2><p>Ghost Wolf has been changed to heal 10% of your max hp per 5 seconds and still works indoors (glyphed at 150%)!</p><p>Maelstrom Weapon is finally working as stated 2 patches before! 5 Stacks of MSW reduce mana costs of spells 0!!! This basically removes all the mana issues and I hardly go oom anymore. At the same time it is unlike Retribution who basically stays at 100% mana all the time.</p><p>As Announced before Maelstrom Weapon got an Power Aura like greaphic, when it reaches 5 stacks.</p><p><img
class="alignnone size-full wp-image-1715" src="http://www.myrddin.de/files/Maelstrom_Weapon_PowerAura.jpg?386d1e" alt="Maelstrom Weapon Power Aura" width="727" height="400" /></p><p>My Mana regeneneration is still at 600 mp/5 even while in combat.</p><p>Graphic effects for Healing Rain have finally been introduced!</p><p><img
class="alignnone size-full wp-image-1714" src="http://www.myrddin.de/files/Healing_Rains_GFX.jpg?386d1e" alt="Healing Rain GFX" width="727" height="400" /></p><p>More Information will be coming the next days!<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/' title='Hidden Build (12857 Codename Ninja) &#8211; Thoughts'>Hidden Build (12857 Codename Ninja) &#8211; Thoughts</a></li><li><a
href='http://www.myrddin.de/underdev-update-and-arena-season-ending/' title='Underdev Update and Arena Season Ending'>Underdev Update and Arena Season Ending</a></li><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/many-shaman-improvements-build-12857/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Hidden Build (12857 Codename Ninja) &#8211; Thoughts</title><link>http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/</link> <comments>http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/#comments</comments> <pubDate>Tue, 31 Aug 2010 12:00:05 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Shaman]]></category> <category><![CDATA[cataclysm]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[expansion]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=1697</guid> <description><![CDATA[MMO-Champion has just released Information about a so far hidden build, codenamed Ninja. Boubouile claims that it appeared out fo nowhere and I can confirm that it is not on the Beta Servers atm. It contains a lot of Guild and Archeology Achievements. You can look at the changes here. &#160; Shaman Changes Elemental Magma [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-1698" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/fire_nova_ninja_build.jpg?386d1e" alt="Fire Nova Ninja Build" width="366" height="200" />MMO-Champion has just released Information about a so far hidden build, codenamed Ninja. Boubouile claims that it appeared out fo nowhere and I can confirm that it is not on the Beta Servers atm.</p><p>It contains a lot of Guild and Archeology Achievements. You can look at the changes <a
title="Beta Build 12857" href="http://www.mmo-champion.com/content/1954-Cataclysm-Beta-Build-12857-(Codename-Ninja)" target="_blank">here</a>.</p><p><span
id="more-1697"></span></p><p
style="margin-top: 60px;margin-bottom: 60px;text-align: left">&nbsp;</p><h2>Shaman Changes</h2><h3>Elemental</h3><ul><li>Magma Totem base damage increased by 33%.</li><li>Fire Nova base damage increased by 33%.</li><li>Rolling Thunder is now a Tier 3 talent, down from Tier 4. Mana regeneration increased from 1% to 2%.</li><li>Improved Fire Nova moved to Enhancement.</li><li>Elemental Reach no longer increases the range of Thunderstorm, now affects the range of all your Shock spells. (Old &#8211; Just Flame Shock)</li></ul><h3>Enhancement</h3><ul><li>Unleash Elements now has a 40 yards range, up from 30 yards.</li><li>Totemic Vigor is gone.</li><li>Improved Fire Nova is now a Tier 4 Enhancement Talent &#8211; Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.</li></ul><h3>Restoration</h3><ul><li>Improved Water Shield now also procs from Greater Healing Wave.</li></ul><h2>Conclusion</h2><p>It seems that Blizzard wants Earthquake as Elemental AoE and Magma Totem and Fire Nova as Enhancement cleave. Right now Fire Nova and Magma Totem hit only for about 1500 and 500 damage at level 83. I suppose with more mastery (Elemental Damage Bonus) it might become semi useful again as masses of monsters. Nevertheless our Mana regeneration will prevent to make proper use of this.</p><p>This build seems to be a good indicator though that Earthquake will be elemental and Fire Nova an Enhancement ability. Personally I&#8217;d prefer that Enhancement gets Earthquake (as fire Nova now) since it fits to the Enhancement physical abilities <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> And in Return channel Fire Nova for Elemental Shamans.</p><p>No idea what use Unleash Elements will be for Enhancement Shamans. No other ability has even remote the range.</p><p>Screenshot of the Current Magma Totem &amp; Fire Nova Damage</p><p
style="text-align: center"><a
href="http://www.myrddin.de/files/Fire_Nova_Beta.jpg?386d1e"><img
class="size-medium wp-image-1699 aligncenter" src="http://www.myrddin.de/files/Fire_Nova_Beta-300x210.jpg?386d1e" alt="Fire Nova Beta Enahncement Shaman" width="300" height="210" /></a></p><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/many-shaman-improvements-build-12857/' title='Many Shaman improvements in build 12857'>Many Shaman improvements in build 12857</a></li><li><a
href='http://www.myrddin.de/underdev-update-and-arena-season-ending/' title='Underdev Update and Arena Season Ending'>Underdev Update and Arena Season Ending</a></li><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/hidden-build-12857-codename-ninja-thoughts/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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