Posts Tagged ‘shaman enhancement’

I get a lot of questions on how to create A sound for Maelstrom Weapon Stacks. In my opinion it is a nice helper in norder to not have to watch buffbars all the time and get full focus on the encounter.

At first I chose a fast mp3 sound that I will definitely not ever hear ingame and it will thus be easy to differ from other sounds. I created a folder named “Audio” inside the “Interface\Addons” Folder. For example on my pc the full path is: “C:\Games\World of Warcraft\Interface\AddOns\Audio” and the file name “laser.mp3″

There are lots of files to choose, but I think Soundbible.com has a suitable Laser or Laser Blaster sound.

It is quite easy to add a sound like that to SCTScrolling Combat Text – by creating a custom Event. Just open the options menu, select SCT Custom Event, create “New Event”.

sct-sound_step_01

In the next Window enter the Values below:

  • Name: Maelstrom Gain
  • Event Type: Aura Gains
  • Display: *1
  • Target: Player
  • Search: Maelstrom Weapon
  • Wave Sound: Interface\AddOns\Audio\laser.mp3
    the location is relative to your WoW Folder
  • Aura Count: 5
  • Make Critical

and then “Save Event”

sct-sound_step_02

This is all, your sound should now be working, have fun! An example YouTube Video is here:

YouTube Preview Image

Patch 3.3 has been applied to the Public Test Realm. The Fire Nova Totem wil be removed and instead we get an AoE fire Nova Spell. You can find the complete Patch Notes here.

Shamans

  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
    • Elemental Combat
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
  • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Since these changes are quite interesting I have been to the PTR and made a little video demonstrating the new Fire Nova spell.

YouTube Preview Image

Since Fire Nova, costs about 1k Mana it is really no option as enhancement to use it glyphed, while the Talents with 20% more damage sound quite interesting. Especially since we will end up with a 6 second cooldown which will blend in nicely to lava lash and our shocks. As you can see I am busy pressing buttons all the time so I am not sure if the new glyph will do enhancement any good.

I used the following Talents as a quick test:

http://talent.mmo-champion.com/?shaman#dpU7hnF_f0wSu,NOr-He,10522

Fire Nova each 6 sec will cost 10k Mana per minute. For this reason I took talents like Improved Storm Strike and Elemental Focus, which seems to be the only way to keep enough Mana to be able to use it each cooldown.

Basically I used 2 points from Lightning Shield and put them in into Improved Fire Nova, not sure where to use the last Talent Point. Either 1 point in improved Storm Strike, Elemental Focus.

fire-nova

Edit: On the recent ICC tests it seems that we are much more competetive now in damage again.

I just finished uploading a new video of Spirit Wolves at Level 80. I am fighting 3 Elite Mobs, to show their DPS, Taunt and Spirit Hunt (heal on hit).

The last mob Kreug, in Dragonblight, is the target in a 5 man kill quest, with 120k hp and hits up to 5k.

YouTube Preview Image

All in all the talent is really awesome now. I love it. I aways hated, how other classes were able to solo some of the more difficult quests, while I had huge issues. This has been fixed and the wolves are a really amazing, in PvE and PvP. A nice change after all the recent nerfs.

On a sidenote, the Wolves did about 450-600 DPS, selfbuffed with totems and heroism on my tests.

“The last numbers I saw, the wolves did fairly nice dps. They do scale their strength, stamina and resistance from yours and inherit your hit. We can make sure nothing broke though.

They are intended to be burst damage, like the elementals. The root breaking is useful and the healing is a little bonus. The taunt will probably always be pretty situational, but the idea was you might be able to save the day sometimes if adds are running amuck.”

“From a quick glance, it looks like the wolves are not set up to scale the way the elementals are. This is a bug and we can get it fixed. And yes, it should be AP, not Strength.

Pets always showing up in autocast is annoying especially with so many pets now. We’re trying to decide whether to fix it or overhaul the whole autocast system.”Ghostcrawler

Thanks for reading.

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