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><channel><title>Myrddin @ MMO-Game.EU! &#187; Shaman</title> <atom:link href="http://www.myrddin.de/tag/shaman/feed/" rel="self" type="application/rss+xml" /><link>http://www.myrddin.de</link> <description>Just another MMO Games site</description> <lastBuildDate>Mon, 06 Feb 2012 03:10:11 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Myrddin vs Yor&#8217;sahj the Unsleeping 25m heroic</title><link>http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/</link> <comments>http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/#comments</comments> <pubDate>Sat, 31 Dec 2011 11:23:37 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Instance farming]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[kill]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3663</guid> <description><![CDATA[Borked has stopped raiding late 4.2 and at first I&#8217;d like to thank Group Therapy on EU-Ravencrest for letting me raid with them! The past weeks, especially after the heroic Madness of Deathwing with an Enhancement Shaman topping DPS I got quite a few whispers asking me how Enhancement AoE exactly works. Having this covered [...]]]></description> <content:encoded><![CDATA[<p><img
src="http://www.myrddin.de/files/myrddin_vs_yorsahj_the_unsleeping.jpg?386d1e" alt="" title="myrddin_vs_yor&#039;sahj_the_unsleeping" width="400" height="225" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" class="alignleft size-full wp-image-3667" /><p>Borked has stopped raiding late 4.2 and at first I&#8217;d like to thank <a
href="http://www.gt-guild.com/" title="Group Therapy Website" target="_blank">Group Therapy on EU-Ravencrest</a> for letting me raid with them! The past weeks, especially after the heroic Madness of Deathwing with an Enhancement Shaman topping DPS I got quite a few whispers asking me how Enhancement AoE exactly works. Having this covered in a previous post I thought it would be nice to demonstrate how the AOE looks from an Enhancement Shaman point of view.<br
/> Yors&#8217;sahj the Unsleeping in 25 man heroic Version seems like a perfect encounter.</p><p> <span
id="more-3663"></span></p><h2 style="margin-top:60px;">Things to Consider</h2><p>Before you complain about tunneling the boss, I didn&#8217;t! Enhancement DPS suffers a lot from target switching and I was on boss most of the time, except if blobs were about to reach the boss or if the Mana Void needed some beating.</p><p>Even if I was able to get to get a top 20 ranking for this fight my gear is still pretty bad, mostly Tier 12 and some raid finder drops. Also I ruined the initial AoE on 2 transitions. With hat in mind there is huge room for improvement!</p><h3>Tips for the Fight</h3><ul><li>Glyph of Flameshock<br
/> Increases the duration of your Flame Shock by 50%.</li><li>Glyp of Fire Nova<br
/> Increases the radius of your Fire Nova spell by 5 yards.</li></ul><p>These 2 Glyphs are very important to max your AoE, but single target DPS will suffer.</p><h3>Video</h3><p><a
href="http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/"><em>Click here to view the embedded video.</em></a></p><h3>Damage Breakdowns</h3><p><a
href="http://www.myrddin.de/files/damagebreakdowns_yorsahj_the_unsleeping.jpg?386d1e"><img
src="http://www.myrddin.de/files/damagebreakdowns_yorsahj_the_unsleeping-722x450.jpg?386d1e" alt="" title="damagebreakdowns_yor&#039;sahj_the_unsleeping" width="722" height="450" style="margin-top: 30px; margin-bottom: 30px;" class="aligncenter size-medium wp-image-3672" /></a></p><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/borked-conclave-of-wind-heroic/' title='Borked: Conclave of Wind heroic'>Borked: Conclave of Wind heroic</a></li><li><a
href='http://www.myrddin.de/borked-progress-twin-dragons-valiona-and-theralion-heroic/' title='Borked Progress: Twin Dragons Valiona and Theralion heroic'>Borked Progress: Twin Dragons Valiona and Theralion heroic</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/' title='Enhancement Shaman solos Gruul’s Lair'>Enhancement Shaman solos Gruul’s Lair</a></li><li><a
href='http://www.myrddin.de/new-videos-firelands-and-ptr/' title='New Videos, Firelands and PTR'>New Videos, Firelands and PTR</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/' title='Myrddin solos Plague Quarter'>Myrddin solos Plague Quarter</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Patch 4.3 General and Enhancement Shaman changes</title><link>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/#comments</comments> <pubDate>Mon, 28 Nov 2011 19:57:59 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[testing]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3527</guid> <description><![CDATA[The launch of Patch 4.3 is imminent, meaning it is a good time to look at the changes that are coming for us. A few weeks back I already wrote about this subject and not many things have changed, I suggest you take a look here first. Sources Official Patch Notes In a Nutshell Raids [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3402" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" src="http://www.myrddin.de/files/Lava_Lash_4.3_ft.jpg?386d1e" alt="" width="400" height="225" />The launch of Patch 4.3 is imminent, meaning it is a good time to look at the changes that are coming for us. A few weeks back I already wrote about this subject and not many things have changed, I suggest you <a
title="A look at the first PTR 4.3 Changes" href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/">take a look here</a> first.</p><p><span
id="more-3527"></span></p><h2 style="margin-top: 160px;">Sources</h2><ul><li><a
href="http://us.battle.net/wow/en/blog/3608419/Public_Test_Realm_Patch_43_Notes-9_27_2011#blog" target="_blank">Official Patch Notes</a></li></ul><h3>In a Nutshell</h3><ul><li><strong>Raids and Groups</strong>:<ul><li>5 man: 3 new 5 man Instances, End Time (<a
href="#end time">video</a>), Hour of Twilight, Well of Eternity</li><li>raid: Baradin Hold, new boss Alizabal</li><li>raid: Dragonsoul, last raid for catacylsm, leading up to Deathwing</li><li>looking for raid tool with new difficulty level: &#8220;raid finder&#8221;</li></ul></li><li><strong>Guild</strong></li><ul><li>Guild Leader replacement</li></ul><li><strong>Items</strong><ul><li>Transmogrification (more details <a
href="http://www.myrddin.de/transmo-what-how-does-transmogrification-work/">here</a>)</li><li>Void Storage for items, will strip enchants, gems to use</li><li>Reforging relocated, ask a guard &#8211; in Stormwind reforging is between stockade and harbour</li><li>Bag Search is now available</li><li>Fangs of the Father, new Legendary (Rogue only)</li><li>Epic gems drop in Dragon Soul now, but the drop rate is supposed to be very low, no compensation for other professions like in wotlk</li><li><span
style="text-decoration: underline;">T13 not available via vendors</span>, they are raid only (good luck 10 man raiders)</li><li><a
href="http://www.mmo-champion.com/content/2543-Patch-4.3-The-New-Darkmoon-Faire-is-on-Test-Realms!" target="_blank">Darkmoon Faire</a> has been updated with many new features, 2 new mounts and some new companion pets</li><li>World Event Pets are no longer bind on pickup</li><li>Tyraels Charger, the mount from Annual Pass should become availbale</li><li>Enchanting materials AH fee was drastically raised</li><li>Vendor values of gems have been reduced</li><li>Chaos Orbs are no longer Soulbound</li></ul></li><li><strong>General</strong><ul><li>Quest tuning for Northrend, 33% less xp required</li></ul></li><li><strong>Classes</strong><ul><li>All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.</li><li><strong>Shamans</strong><ul><li>Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.</li><li>Lightning Bolt has a new spell effect.</li><li>Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.</li><li>Talent Specializations<ul><li><strong>Elemental</strong><ul><li>Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.</li><li>Earthquake damage has been increased by roughly 75%.</li><li>Elemental Fury now removes the cooldown from Chain Lightning.</li><li>Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.</li><li>Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.</li></ul></li><li><strong>Enhancement</strong><ul><li>Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.</li><li>Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.</li><li>Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.</li><li>Maelstrom Weapon can now also proc from fully absorbed melee attacks.</li></ul></li><li><strong>Restoration</strong><ul><li>Ancestral Healing now also causes the shaman&#8217;s heals to increase the target&#8217;s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target&#8217;s maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.</li><li>Riptide&#8217;s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.</li></ul></li></ul></li></ul></li></ul></li></ul><h3>Enhancement Shaman Changes</h3><p>Nothing has changed or been tweaked since my <a
title="A look at the first PTR 4.3 Changes" href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/">preview here</a>.</p><p>The Mental Quickness changes lay Eye of Purity finally to rest (hah, it did not even drop once for us in 10 man <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> ) other than that there are little single target changes, maybe even a slight buff all together &#8230; while our AoE capabilities will become quite powerful.</p><p>The only change I really despise is the Wind Shear nerf. Not so much the Cooldown nerd, but that there is no compensation for it &#8230; the lockout period stays low and it becomes the worst interrupt of all classes. Blizzard Devs do not realize that no Enhancement Shaman has been using Reverbation Talents this Expansion and it makes you wonder how much out of touch with the class they really are.</p><h3>Videos</h3><h4>General Look at 4.3</h4><p>Transmogrification Menu, Void Storage, new Reforging menu, Shaman casting animations, new Lava Lash in action.</p><p><p><a
href="http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/> <a
name="end time"></a></p><h4>Patch 4.3 End time Instance</h4><p><p><a
href="http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/3-3-shaman-changes-fire-nova/' title='3.3 Shaman Changes, Fire Nova'>3.3 Shaman Changes, Fire Nova</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>Enhancement Shaman solos Gruul’s Lair</title><link>http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/</link> <comments>http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/#comments</comments> <pubDate>Thu, 03 Nov 2011 19:56:21 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Instance farming]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[solo]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3521</guid> <description><![CDATA[There have been quite a number of suggestions where I should try to solo High King Maulgar and Gruul in Gruul&#8217;s Lair, Blades Edge Mountains. Yes, I am aware it has been done before and it is not the biggest challenge, but it isn&#8217;t super easy either. I think I tried last winter but failed [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3522" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" title="Gruuls Lair" src="http://www.myrddin.de/files/Gruuls_Lair_ft.jpg?386d1e" alt="" width="400" height="225" />There have been quite a number of suggestions where I should try to solo High King Maulgar and Gruul in Gruul&#8217;s Lair, Blades Edge Mountains. Yes, I am aware it has been done before and it is not the biggest challenge, but it isn&#8217;t super easy either. I think I tried last winter but failed and did not have much motivation to develop a strategy for it, when there were so many more interesting encounters to do <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> Current gear level makes this encounter rather easy though.</p><p><span
id="more-3521"></span></p><h2 style="margin-top: 80px;">Tactics</h2><p>The adds have roughly 250k hp, and hit for less than the average level 85 mob, but the amount of mobs and their abilities can still make this fight a little challenge. Basically the encounter features a moonkin, a healer, the boss, a warlock + felhunter and a mage.</p><p>At first I&#8217;d go for the priest &#8220;Blindeye the Seer&#8221; and interrupt his heal, his heal can heal up quite a chunk of health and thus slow the remaining kills down. As second I&#8217;d go for the warlock &#8220;Olm the Summoner&#8221; and his pet, since he casts a nasty death coil every few seconds.</p><p>The third add I&#8217;d put to rest is Krosh Firehand, he casts nasty fire balls and has a spellshield which reduced magical damage taken. You used to have a mage tanking him, who had to spellsteal the buff to be able to take the huge hits (they hurt at level 70 when you had like 12k hp). So don&#8217;t forget to purge his shield.</p><p>The remaining add and Maulgar himself are pretty straightforward and easy. Just kill them, don&#8217;t forget to use Tremor Totem to get out of Maulgar&#8217;s Fear.</p><p>If you look at the video I tried to have Grounding totem up, but with all the casters it is just gone to fast to be useful, you are probably better off using windfury.</p><p><a
href="http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/"><em>Click here to view the embedded video.</em></a></p><p>Gruul is kind of easy, you can kill him way before his Hurtful Strike becomes a problem and the other major killer ability is his shatter, but with no one else around not even that will become an issue.</p><p>Good Luck!<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/' title='Myrddin solos Plague Quarter'>Myrddin solos Plague Quarter</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/' title='Enhancement Shaman solos Sapphiron'>Enhancement Shaman solos Sapphiron</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/' title='Enhancement Shaman solos Void Reaver'>Enhancement Shaman solos Void Reaver</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sartharion-10-man/' title='Enhancement Shaman solos Sartharion 10 man'>Enhancement Shaman solos Sartharion 10 man</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-vs-teron-gorefiend/' title='Enhancement Shaman vs Teron Gorefiend'>Enhancement Shaman vs Teron Gorefiend</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>New Videos, Firelands and PTR</title><link>http://www.myrddin.de/new-videos-firelands-and-ptr/</link> <comments>http://www.myrddin.de/new-videos-firelands-and-ptr/#comments</comments> <pubDate>Tue, 25 Oct 2011 13:43:39 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Shaman]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3514</guid> <description><![CDATA[In case you aren&#8217;t subscribed to my Youtube Channel here are some videos I have uploaded the past weeks. Beth&#8217;tilac, Shannox 10 man heroic in Firelands and the 4.3 PTR Instance End Time. Shannox, Firelands Shannox is probably the easiest 10 man heroic mode in Firelands. This is an Enhancement Shamans PoV and yep our [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3516" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" title="Myrddin Video Intro" src="http://www.myrddin.de/files/Myrddin_Video_Intro_ft.jpg?386d1e" alt="" width="400" height="225" />In case you aren&#8217;t subscribed to my Youtube Channel here are some videos I have uploaded the past weeks. Beth&#8217;tilac, Shannox 10 man heroic in Firelands and the 4.3 PTR Instance End Time.</p><p><span
id="more-3514"></span></p><h2 style="margin-top: 160px;">Shannox, Firelands</h2><p>Shannox is probably the easiest 10 man heroic mode in Firelands. This is an Enhancement Shamans PoV and yep our Owl got trapped (rumors say it is not the first time, ha ha)<br
/><p><a
href="http://www.myrddin.de/new-videos-firelands-and-ptr/"><em>Click here to view the embedded video.</em></a></p></p><h2>Beth&#8217;tilac</h2><p>Beth&#8217;tilac is probably the hardest 10 man heroic mode after Ragnaros in Firelands. This is an Enhancement Shamans PoV and yep I know I fell down <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /><br
/><p><a
href="http://www.myrddin.de/new-videos-firelands-and-ptr/"><em>Click here to view the embedded video.</em></a></p></p><h2>End Time, 4.3 PTR</h2><p>Here is a quick Preview of End Time on of the newly introduced Instances on 4.3 PTR from an Enhancement Shaman Point of View.<br
/><p><a
href="http://www.myrddin.de/new-videos-firelands-and-ptr/"><em>Click here to view the embedded video.</em></a></p><br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/' title='Myrddin vs Yor&#8217;sahj the Unsleeping 25m heroic'>Myrddin vs Yor&#8217;sahj the Unsleeping 25m heroic</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/' title='Enhancement Shaman solos Gruul’s Lair'>Enhancement Shaman solos Gruul’s Lair</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/' title='Myrddin solos Plague Quarter'>Myrddin solos Plague Quarter</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/' title='Enhancement Shaman solos Sapphiron'>Enhancement Shaman solos Sapphiron</a></li><li><a
href='http://www.myrddin.de/borked-conclave-of-wind-heroic/' title='Borked: Conclave of Wind heroic'>Borked: Conclave of Wind heroic</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/new-videos-firelands-and-ptr/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>A look at the first PTR 4.3 Changes</title><link>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/#comments</comments> <pubDate>Wed, 28 Sep 2011 11:52:05 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[testing]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3378</guid> <description><![CDATA[A few weeks ago Blizzard asked &#8211; class specific &#8211; which kind of changes players would like to see. For us Enhancement Shamans many posts were about Searing Flame, target swapping, AoE, underperforming vs ranged classes and the like. This raised high expectations. Now that 4.3 hit the PTR we can have a first look [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3402" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" src="http://www.myrddin.de/files/Lava_Lash_4.3_ft.jpg?386d1e" alt="" width="400" height="225" />A few weeks ago Blizzard asked &#8211; class specific &#8211; which kind of changes players would like to see. For us Enhancement Shamans many posts were about Searing Flame, target swapping, AoE, underperforming vs ranged classes and the like. This raised high expectations. Now that 4.3 hit the PTR we can have a first look at what is new.</p><p><span
id="more-3378"></span></p><h2 style="margin-top: 120px;">4.3 First Look, Shaman Changes</h2><p>You can find the latest Patch Notes in <a
href="http://us.battle.net/wow/en/blog/3608419/Public_Test_Realm_Patch_43_Notes-9_27_2011#blog" target="_blank">original here</a>, let me quote it for convenience.</p><blockquote><h3>Shaman</h3><h4>Elemental</h4><ul><li>Elemental Fury now removes the cooldown from your Chain Lightning spell.</li><li>Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.</li><li><strong>Wind Shear now has a 25 sec cooldown, up from 6 sec.</strong></li><li><strong>Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.</strong></li><li>Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.</li><li>Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.</li></ul><h4>Enhancement</h4><ul><li><strong>Flametongue Weapon now increases magical damage done by 5%</strong>, instead of increasing spell damage by 747.</li><li><strong>Lava Lash now deals 260</strong>% weapon damage, up from 200%.</li><li>Improved Lava Lash now increases the damage of Lava Lash by 10%/20% for each application of Searing Flames, now also causes your <strong>Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards</strong>.</li><li>Mental Quickness has been slightly revamped &#8211; <strong>Your spell power is now equal to 55% of your attack power</strong>, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.</li><li>Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.</li><li><strong>Unleashed Rage now increases melee attack power by 20%</strong> and ranged attack power by 10%.</li></ul><h4>Restoration</h4><ul><li>Ancestral Healing got an extra effect &#8211; heals you cast increase allies&#8217; maximum health by 10% of the amount healed, up to a maximum of 10% of their health.</li><li>Cleansing Waters &#8211; The heal effect can only occur once every 6 seconds.</li><li>Riptide healing effect has been increased by 50%, from 3725 to 5585.</li></ul></blockquote><p>As you might have guessed already a giant %&amp;$§-storm was launched in the forums &#8211; not only due to shaman changes. <a
href="http://eu.battle.net/wow/en/blog/3002248/Explanation_of_43_Balance_Changes%2C_Part_One-27_09_2011#blog" target="_blank">Greg “Ghostcrawler” Street</a> started a first attempt of <span
style="text-decoration: line-through;">damage control</span> erm explanation.</p><blockquote><h3>Shaman</h3><p>We made changes to Wind Shear to restrict the short cooldown version to <strong>the DPS shaman (who have the Reverberation talent)</strong> and make Restoration less potent at interrupting. We think Restoration is currently too useful in PvP relative to other healers because of a potent, ranged interrupt. We don’t think this nerf will have major PvE ramifications.</p><p>&nbsp;</p><p>We changed Mental Quickness and Flametongue Weapon to hopefully put a nail in the coffin of Enhancement shaman using spellpower weapons. We want Enhancement using melee weapons. Players who have been doing so should notice no change in their DPS. Players who have been using caster weapons or armor will find that gear is no longer useful to them.</p><p>&nbsp;</p><p>Elemental’s AE damage was still not competitive with the rotations of other DPS specs, so we buffed Earthquake and removed the cooldown on Chain Lightning. These two spells should be the bulk of Elemental’s AE DPS, while spreading Flame Shocks should be an Enhancement mechanic (see below).</p><p>&nbsp;</p><p>We also tried to improve Enhancement’s AE. In this case, the DPS was fairly competitive, but applying the AE was a headache with having to tab through multiple targets to spread Flame Shocks. Enhance can now use Lava Lash to spread Flame Shock (and the bonus granted from Improved Lava Lash has been baked into the base Lava Lash ability, so Enhance should not suffer any DPS loss as a consequence).</p><p>&nbsp;</p><p>After checking in on thousands of raid attempts, we were concerned that Resto shaman were not competitive with the other healers, especially on 10 player-content and on fights where the raid needs to stay spread out. It’s okay for healers to have niches where they really shine, but we felt like Resto wasn’t experiencing enough of these. We buffed Riptide outright and gave Ancestral Healing a new mechanic of boosting the target’s max health. These buffs are also intended to help offset some of the loss of Wind Shear for PvP.</p><p>&nbsp;</p><p>As you can see, we changed shaman mechanics quite a bit, some of which will be met with cheers and others will be met with poo flinging. Please try out the changes when the PTR goes live and offer us constructive feedback if you want us to discuss any concerns you might have. That goes for all of these changes of course.</p></blockquote><h2 style="margin-top: 100px;">What do these changes mean?</h2><h3>Flame Tongue change</h3><p>At first, I&#8217;ll look at the Flametongue change, 1047 Spellpower(Elemental Weapons) vs 5% magical damage, via RAWR and some quick napkin math using <a
href="http://eu.battle.net/wow/en/character/ravencrest/myrddin/simple" target="_blank">Myrddin&#8217;s profile</a> and some 4.2 data.</p><p>Rawr claims that 1047 Spellpower from Flame Tongue Weapon is equal to 565,38 dps and 14819 dps of my maximum 26524 dps comes from magical attacks (2656 Flame Tongue, 4830 Lava Lash, 1635 Searing Totem, 982 Earth Shock, 1105 Flame Shock, 1741 Lightning Bolt, 679 Unleash Flame, 1190 Lightning Shield). This includes the 1047 extra spellpower from Flame Tongue and high Mastery values.</p><p>If Flame Tongue acts as 5% mastery I&#8217;d do 8891 dps, meaning the new Flame tongue would be 445 dps, resulting in a slight loss, but as I understand Flame tongue weapon will increase all magical damage done by 5% (740 dps) which would result in a slight buff, even if you remove a bit damage from the 1000 spell power loss (this calculation was done assuming I&#8217;d have 10600 spell power) we&#8217;d end up slightly higher. There is also the Mental Quickness change, granting 55% spell power from attack power instead 50% and also 10% more attack power from Unleashed Rage.</p><p>This change seems <strong>to not have a large effect on enhancement shamans, probably resulting even in a slight buff</strong>. On the other hand the 6% spell power from Arcane Brilliance will no longer affect us and the Orc racial Blood Fury will only grant attack power instead of both.</p><h3 style="margin-top: 100px;">Lava Lash changes</h3><p>Lava Lash has been slightly adjusted, meaning they moved the +30% (15%/30%) from improved Lava Lash to the base ability, which was buffed from 200% to 260%. The <strong>tooltip on Live vs PTR is 300% vs 312%</strong> Offhand damage (don&#8217;t foget to take off t11 armor, if you want unaltered values), the searing totem mechanic remains untouched. Meaning it is a slight buff to our dps, looking at above numbers it is a <strong>560 dps buff</strong> in full t12.</p><p>Lava Lash <strong>additionally spreads flame shock to 4 targets</strong> within 12 yards that aren&#8217;t affected by Flame Shock or crowd control, yet. Nevertheless I am a bit puzzled by the change, as they claimed with 4.0 to remove any form of free AoE damage and this seems to be the exact opposite.</p><p
style="text-align: center;"><img
class="aligncenter size-full wp-image-3396" style="margin-top: 30px; margin-bottom: 30px;" title="Lava Lash PTR 4.3" src="http://www.myrddin.de/files/Lava_Lash_PTR_4.3.jpg?386d1e" alt="" width="475" height="136" /></p><p>No Buff comes without a prize though &#8230;.</p><h3 style="margin-top: 100px;">Wind Shear change</h3><p>When you look at the Wind Shear change you really have to <strong>wonder how out of touch the Devs are with the class</strong>. My personal highlight was the claim that all DPS Shamans would use Reverbation &#8230; &#8220;Wind Shear to restrict the short cooldown version to <strong>the DPS shaman (who have the Reverberation talent)</strong>&#8220;.</p><p>But Blizzard Reverbation is <strong>NOT IN ANY</strong> high end enhancement shamans dps spec, why would we? I suppose any Enhancement Shaman would take Elemental Precision over Reverbation and Fire Nova, especially with Lava Lash spreading Flame Shocks.</p><p>While I don&#8217;t mind some added responsibility via purging and interrupting it is not a &#8220;fun&#8221; job. Instead as enhancement shamans we are interrupters first class &#8230; shortest cd, no dps loss while doing it (technically at least) and I did not mind that. But now everyone will expect us to go on like that meaning we will have 1 crap spec with Reverbation and a DPS spec with our DPS Talents and that is pissing me off, to get punished, losing 2 valuable talent points into an ability that isn&#8217;t &#8220;fun&#8221; to use the first place.</p><p>It also means the death of the Enhancement / Resto PvP spec &#8211; see my second spec, the only spec that provided some form of survivability.</p><p>On top of all that, increasing its cooldown, you&#8217;d have to bring Wind Shear on pair with other interrupt, meaning to massively increase its lockdown period, to simply nerf its cooldown is just not enough.</p><h3 style="margin-top: 100px;">Conclusion</h3><p>It seems that we will be seing some buffs to our dps due to having higher attack power, a bit more lava lash damage, flame tongue weapon change. Our AoE abilities will become much better by removing the ramp up time. We will also have a few buffs less to worry about, as we no longer need arcane brilliance to shine on meters.</p><p>Ont he other end of the equation stands the Wind Shear change. Personally I don&#8217;t mind <strong>a change</strong> to wind shear, but if you do it, do it correct and not in an half assed attempt by some people who apparently have no understanding about raiding as shaman.</p><p>What can we do about it? Complain! Give them feedback in these threads <a
href="http://us.battle.net/wow/en/blog/3615095/Explanation_of_43_Balance_Changes_Part_One-9_27_2011" target="_blank">US</a>/<a
href="http://eu.battle.net/wow/en/blog/3002248/Explanation_of_43_Balance_Changes%2C_Part_One-27_09_2011#blog" target="_blank">EU</a>. I did cancel my Account (no worries I do that each patch, you can reactivate at any time) with the remark, &#8220;Reverbation is not an Enhancement Shaman Skill, If you change Wind Shear, do it right!&#8221;</p><h3>Video Preview</h3><p>Anyway, here is a little Video with Transmogrifying, Void Storage, Reforging UI, new Lightning Bolt animation, Lava Lash in action and the first boss in one of the new instances.</p><p><p><a
href="http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/"><em>Click here to view the embedded video.</em></a></p><br
/><h3 class='related_post_title'>Related Posts</h3><ul
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href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/3-3-shaman-changes-fire-nova/' title='3.3 Shaman Changes, Fire Nova'>3.3 Shaman Changes, Fire Nova</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Myrddin solos Plague Quarter</title><link>http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/</link> <comments>http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/#comments</comments> <pubDate>Sun, 18 Sep 2011 04:47:58 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Instance farming]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[gold]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[solo]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3350</guid> <description><![CDATA[Soloing the Plaguewing in Naxxramas (level 80 raid instance) was another idea by one of my readers. Actually I thought Anub&#8217;Arak would have been the easier kill, but he appeared pretty tough and I kind of stopped trying Naxx at all witht eh experience at hand. But it turned out to be quite easy. &#160; [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3351" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" title="Myrddin Enhancement Shaman solos Plaguewing Naxxramas Loatheb" src="http://www.myrddin.de/files/Myrddin_Enhancement_Shaman_solos_Plaguewing_Naxxramas_Loatheb.jpg?386d1e" alt="" width="400" height="225" />Soloing the Plaguewing in Naxxramas (level 80 raid instance) was another idea by one of my readers. Actually I thought Anub&#8217;Arak would have been the easier kill, but he appeared pretty tough and I kind of stopped trying Naxx at all witht eh experience at hand. But it turned out to be quite easy.</p><p><span
id="more-3350"></span></p><p
style="margin-top: 60px; margin-bottom: 60px; text-align: left;">&nbsp;</p><h2>Plague Quarter</h2><p>The Plaguewing is one of 5 wings inside the level 80 raid Instance Naxxramas and harbours 3 Bosses, Noth the Plaguebringer, Heigan the Unclean and Loatheb. The most famous one is probably Heigan with erupting poison waves in his room, that require precise movement, the Heigan Dance! The videos all show first kills, so the tactic at the start of each fight isn&#8217;t perfect, read below for some tips!</p><h3>Noth the Plaguebringer</h3><p>Let&#8217;s start with Noth, as he is the first encounter in the Plague Quarter. From time to time he spawns some adds, throws some curses, cripples your attack speed and teleports to the balcony to spawn more adds. As you can see I haven&#8217;t been there in a while and the fraps was my first attempt. As shaman make sure to dispell the curse and kill adds asap, you can save shamanistic rage &#8211; glyphed &#8211; to remove the cripple as it will hamper gaining MSW stacks. Should have thought about that before rushing in like a cowboy <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><p><a
href="http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/"><em>Click here to view the embedded video.</em></a></p><p>It appears Noth the Plaguebringer drops a good 170ish gold and 2 epics.</p><h3>Heigan the Unclean</h3><p>Back in wotlk, the Unclean was my weekly reminder to brush my teeth and take a shower, but what he was really famous for is erupting poison over the room. The eruptions follow a pattern, the Heigan Dance. Fortunately you do not have to pay attention too much about it solo. In raids you put the casters on the platform and have melee dance across the room. Heigan casts a 300% casting speed debuff which made this tactic kind of necessary. But since you are always melee with him and get the debuff all the time you can basically stay on the platform all the time until p2 begins, then you need to do the dance.</p><p><a
href="http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/"><em>Click here to view the embedded video.</em></a></p><p>Heigan also drops 170ish gold and 2 epics.</p><h3>Loatheb</h3><p>Loatheb is the last boss inside the Plague Quarter. He has a nasty ability, blocking all healing for like 15 seconds, then giving you a few seconds only to heal up. Every few sec he will spawn a spore which causes you to do 0 threat, don&#8217;t take it too fast or he might kill your totems, and at the same time the spore will increase your critical strike chance by like 50%. Backpeddling on spore spawn might make it possible to have your wolves get the buff aswell. Other than that it is pretty simple, Heigan doesn&#8217;t hit hard and you might want to save Maelstrom Weapon Procs for the fading of the healing block.</p><p><p><a
href="http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/"><em>Click here to view the embedded video.</em></a></p><br
/> Loatheb drops 170ish gold, a tier 7 shoulder token and 1 epic.<br
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href='http://www.myrddin.de/enhancement-shaman-soloes-sartharion-10-man/' title='Enhancement Shaman solos Sartharion 10 man'>Enhancement Shaman solos Sartharion 10 man</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-vs-teron-gorefiend/' title='Enhancement Shaman vs Teron Gorefiend'>Enhancement Shaman vs Teron Gorefiend</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Enhancement Shaman solos Sapphiron</title><link>http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/</link> <comments>http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/#comments</comments> <pubDate>Mon, 12 Sep 2011 21:56:50 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Instance farming]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[gold]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[solo]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3331</guid> <description><![CDATA[Kapténx commented on the Enhancement Soloable Bosses Post that Sapphironw as missing on the list and indeed, I hadn&#8217;t even tried him, forgot about being able to port up to him before killing any other boss now. I gave it a try today! &#160; Magical Damage Since there is a lot of magical damage, frost [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3332" style="margin-right: 10px; margin-top: 5px; margin-bottom: 5px;" title="enhancement shaman solos sapphiron" src="http://www.myrddin.de/files/enhancement_shaman_solos_sapphiron.jpg?386d1e" alt="" width="400" height="225" />Kapténx commented on the <a
href="http://www.myrddin.de/enhancement-shaman-soloable-bosses/">Enhancement Soloable Bosses</a> Post that Sapphironw as missing on the list and indeed, I hadn&#8217;t even tried him, forgot about being able to port up to him before killing any other boss now. I gave it a try today!</p><p><span
id="more-3331"></span></p><p
style="margin-top: 75px; margin-bottom: 75px; text-align: left;">&nbsp;</p><h2>Magical Damage</h2><p>Since there is a lot of magical damage, frost and shadow, it makes sense to have Drums of Kings and Prismatic Elixir as buff, it will help a lot staying alive. Other than that I had the typical PvE DPS spec.</p><h2>Avoid Blizzard</h2><p>As you can see I ran in with no plan and just dps&#8217;d him down, at first I stood inside the blizzard, while it is smarter to circle around sapphiron. This way you can basically avoid the blizzard damage completely and just have the frost dot, dragon and drain life to deal with. You can also drop drain life with glyphed shamanistic rage, but I did not do that in the video.</p><p>Anyway here is the video</p><p><a
href="http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/"><em>Click here to view the embedded video.</em></a></p><p>Sapphiron will drop ~170g and also 2 epics and the key to 10 man malygos, Key to the Focusing Iris.</p><p>Thanks Kapténx for the hint!<br
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href='http://www.myrddin.de/enhancement-shaman-vs-teron-gorefiend/' title='Enhancement Shaman vs Teron Gorefiend'>Enhancement Shaman vs Teron Gorefiend</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Enhancement Shaman solos Void Reaver</title><link>http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/</link> <comments>http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/#comments</comments> <pubDate>Sun, 28 Aug 2011 12:19:33 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Earning Gold]]></category> <category><![CDATA[Instance farming]]></category> <category><![CDATA[News]]></category> <category><![CDATA[farming]]></category> <category><![CDATA[gold]]></category> <category><![CDATA[instance]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[solo]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3166</guid> <description><![CDATA[My fans (rawr yeah!) on YouTube got the request to fraps more soloing and I thought this would be an interesting Boss to show. The issue with Void Reaver, the 3rd Boss in Tempest Keep The Eye, is that he fires big balls of electrity that do a large radius AoE silence. While being in [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3169" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Soloing_Void_Reaver.jpg?386d1e" alt="" width="400" height="210" />My fans (rawr yeah!) on YouTube got the request to fraps more soloing and I thought this would be an interesting Boss to show. The issue with Void Reaver, the 3rd Boss in Tempest Keep The Eye, is that he fires big balls of electrity that do a large radius AoE silence. While being in a 25 man raid it won&#8217;t matter that much, however soloing you will be targeted each and every time ending up more or less chain silenced.</p><p><span
id="more-3166"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h3>Positioning</h3><p>Once in a while Void Reaver pushes the player with the highest threat back and starts hitting the second highest one. So the idea is to fight void reaver at a slope in his room sp he can kock you a bit further away than normally, out of reach of the sliencing orbs, then you can cast 1-2 Spells before being silenced again.</p><p>Since we can&#8217;t use spells my choice of Weapon Imbues is earth living on mainhand and flame tongue on offhand, to get the most out of lava lash. You should check your previous parses, if your windfury or lava lash damage is higher and maybe go with wf / earthliving instead.</p><h3>Imbues and Glyphs</h3><p>Unleashing earthliving can be done while silenced and it does heal a good 5k and it can proc earthliving weapon for some more healing &#8230; and it gives + 30% to your next instant heal. This makes it really nice in this fight.</p><p>My pvp spec is enhancement resto, but it seems that too much defense is a bit counter productive there, it is easier to get him down faster.</p><p>The only 2 changes to my normal PvE loadout is the above mentiones Earthliving and Glyph of Stoneclaw Totem. This glyph places a weak shield on you for a few seconds but it is strong enough combined with unleash earthliving to keep you above 50% hp.</p><p>Once in a while you will not be silenced then cast a heal, feral spirit or shamanistic rage. You can for example use feral spirit + spirit walk to get further away from the next impact, etc.</p><h3>Video</h3><p>Enough of the talking, here is the video</p><p><a
href="http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/"><em>Click here to view the embedded video.</em></a></p><p>Void Reaver drops 3 pairs of T5-Shoulder Token and a level 70 epic in addition to 250 gold.<br
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href='http://www.myrddin.de/enhancement-shaman-solos-loatheb-noth-heigan/' title='Myrddin solos Plague Quarter'>Myrddin solos Plague Quarter</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sapphiron/' title='Enhancement Shaman solos Sapphiron'>Enhancement Shaman solos Sapphiron</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-solos-gruul%e2%80%99s-lair/' title='Enhancement Shaman solos Gruul’s Lair'>Enhancement Shaman solos Gruul’s Lair</a></li><li><a
href='http://www.myrddin.de/patch-4-1-introduces-massive-drop-in-gold-from-certain-bosses/' title='Patch 4.1 introduces massive drop in Gold from certain Bosses'>Patch 4.1 introduces massive drop in Gold from certain Bosses</a></li><li><a
href='http://www.myrddin.de/enhancement-shaman-soloes-sartharion-10-man/' title='Enhancement Shaman solos Sartharion 10 man'>Enhancement Shaman solos Sartharion 10 man</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-soloes-void-reaver/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Enhancement Shaman Macros</title><link>http://www.myrddin.de/enhancement-shaman-macros/</link> <comments>http://www.myrddin.de/enhancement-shaman-macros/#comments</comments> <pubDate>Wed, 24 Aug 2011 12:29:44 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[macro]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=3098</guid> <description><![CDATA[There is probably not a day where I don&#8217;t get a whisper or an email about macros. The big advavntage of using macros is that they increase your focus on the game by covering easy tasks and they let you save those precious slots on action bars. The more and tighter macros you are using [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-3113" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Enhancement_Shaman_Macros_ft.jpg?386d1e" alt="" width="400" height="210" />There is probably not a day where I don&#8217;t get a whisper or an email about macros. The big advavntage of using macros is that they increase your focus on the game by covering easy tasks and they let you save those precious slots on action bars. The more and tighter macros you are using the more flexibility you are losing, too. It is your choice how far you want to go.</p><p><span
id="more-3098"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h2>Personal Preferance</h2><p>Basically I like to have my attacks semi automated so that I don&#8217;t have to pay too much attention for silly cooldowns and instead have more focus to dodge those pesky traps, fires and void zones. The remaining macros are used to to simply save space on action bars.</p><h3>Minify Macros</h3><p>Enhancement shaman macros can get complex quite fast, hence we need to keep them as short as possible. Basically all my macros are minified alread, but as general rule of thumb you can use for example:</p><ul><li>mod instead of modifier</li><li>btn instead of button</li><li>itemid instead of name</li><li>/use instead of /cast</li><li>@ instead of target=</li><li>worn instead of equipped</li></ul><p
style="text-align: center"><strong>Note</strong>: Basically select the red &#8220;<strong>?</strong>&#8221; as icon for all macros, then they will always display the next ability.</p><p
style="text-align: center"><strong>Note</strong>: The script to find your item id&#8217;s is at the bottom.</p><h3>Stormstrike Macro</h3><blockquote><p>#showtooltip<br
/> /cast [worn:Fishing Poles] Fishing<br
/> /stopmacro [worn:Fishing Poles,nocombat]<br
/> /cast Stormstrike<br
/> /use 14<br
/> /startattack<br
/> /stopmacro [worn:One-Hand]<br
/> /equipslot 16 item:71782:4099<br
/> /equipslot 17 item:71312:4099</p></blockquote><ul
style="margin-left: 115px"><li>Stormstrike + Trinket, Fishing with pole equipped, should you get into combat and not use weapons it will equip  them</li><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: if you are having a fishing pole equipped, cast fishing!</li><li>Line 3: if you have a fishing pole equipped and are not in combat stop here &#8211; if you are in combat it will equip your melee weaposn later</li><li>Line 4: cast Stormstrike</li><li>Line 5: use trinket, wanted that here instead of at unleash since I usually do unleash from range and I&#8217;d lose precious seconds here <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></li><li>Line 6: in case I am not autoattacking, yet start autoattacking- for example stormstrike on cooldown when chaning targets</li><li>Line 7: in case we have a 1 handed weapon equipped stop the macro here, to avoid funny results with 2 weapons of the same name</li><li>Line 8: equip item:71782 in mainhand, Shatterskull Bonecrusher with Landslide</li><li>Line 9: equip item:71312 in off-hand, Gatecrasher with Landslide</li></ul><h3>Unleash Macro</h3><blockquote><p>#showtooltip<br
/> /castsequence [mod:shift] Flame Shock;[mod:alt]Frost Shock;[spec:1] reset=7 Unleash Elements,Flame Shock;[spec:2] reset=5 Unleash Elements,Greater Healing Wave<br
/> /startattack<br
/> /petattack</p></blockquote><ul
style="margin-left: 115px"><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2:</li></ul><ul
style="margin-left: 130px"><li>while holding shift, cast flame shock</li><li>while holding alt, cast frost shock</li><li>cast unleash elements and on second click flame shock, in case you wont cast flame shock within 7 seconds it will reset to unleash &#8211; this will ensure that no matter what you always have flame shock after unleash flame</li><li>in spec 2, my pvp spec, it will cast greater healing wave after unleash, to get the bonus healing from unleash earthliving</li></ul><ul
style="margin-left: 115px"><li>Line 3: should you not already be autoattacking, it will start now</li><li>Line 4: if wolves are active, attack the current target (probably obsolete with the latest changes to pets)</li></ul><h3>Lightning Bolt Macro</h3><blockquote><p>#showtooltip<br
/> /castsequence [btn:2][mod:shift] reset=8target Lava Burst,Lightning Bolt,Lightning Bolt<br
/> /cast Lightning Bolt</p></blockquote><ul
style="margin-left: 115px"><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: in case you hold shift or rightclick the macro cast Lava burst, Lightning Bolt, Lightning Bolt</li><li>Line 3: just spam Lightning Bolt</li></ul><h3>Ghostwolf Macro, and Mounts</h3><blockquote><p>#show Ghost Wolf<br
/> /use [noform,nomounted,nobtn:2]Ghost Wolf<br
/> /cancelform [form]<br
/> /dismount [mounted]<br
/> /use [mod:ctrl]Mekgineer&#8217;s Chopper;[mod:alt]Traveler&#8217;s Tundra Mammoth;[flyable][mod:shift]Mimiron&#8217;s Head;Swift Spectral Tiger</p></blockquote><ul
style="margin-left: 115px"><li>Line 1: always display the tooltip for Ghost Wolf</li><li>Line 2: in case we are not in Ghost Wolf already, aren&#8217;t mounted and are not pressing button 2 (right-click) cast Ghost Wolf</li><li>Line 3: in case we are in Ghost Wolf, cancel it</li><li>Line 4: in case we are mounted, dismount</li><li>Line 5: only when right-clicking you come this far</li></ul><ul
style="margin-left: 130px"><li>control: use Chopper</li><li>alt: Tundra mammoth</li><li>flyable or shift: Mimirons Head</li><li>if all of the above fails it must be a ground mount area and it will use spectral Tiger</li></ul><ul
style="margin-left: 115px"><li>of course you need to have these mounts, change them as you please, mark their name in the macro editor and shift click on the mounts in your mount tab</li></ul><h3>Wind Shear Macro</h3><blockquote><p>#showtooltip<br
/> /clearfocus [@focus, dead]<br
/> /stopcasting<br
/> /cast [@focus, exists, nodead][] Wind Shear</p></blockquote><ul
style="margin-left: 115px"><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: clear focus if focus target is dead</li><li>Line 3: stopcasting</li><li>Line 4: if focus target exist windshear that otherwise the current target</li></ul><h3> Shamanistic Rage Macro</h3><blockquote><p>#showtooltip Shamanistic Rage<br
/> /cast Shamanistic Rage<br
/> /dbm timer 00:15 Shamanistic Rage End!<br
/> /dbm timer 00:59 Shamanistic Rage CD</p></blockquote><ul
style="margin-left: 115px"><li>You do not really need this macro, but it gives a nice timer with deadly boss mods</li><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: cast Shamanistic Rage</li><li>Line 3: create a dbm timer for the duration of Shamanistic Rage</li><li>Line 4: create a dbm timer for the cooldown of Shamanistic Rage</li></ul><h3>Feral Spirit Macro</h3><blockquote><p>#showtooltip<br
/> /cast [nopet] Feral Spirit; [pet] Spirit Walk<br
/> /use 14<br
/> /dbm timer 00:29 Feral-Spirit End!<br
/> /dbm timer 01:59 Feral-Spirit CD</p></blockquote><ul
style="margin-left: 115px"><li>You do not really need this macro, but it gives a nice timer with deadly boss mods</li><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: in case no pets are active, cast feral spirit; with pet active cast Spirit Walk</li><li>Line 3: use trinket</li><li>Line 4: create a dbm timer for the duration of Feral Spirit</li><li>Line 5: create a dbm timer for the cooldown of Feral Spirit</li></ul><h3>Windfury, Flame Tongue, Earthliving Macro</h3><blockquote><p>#showtooltip<br
/> /cast [mod:shift][btn:2]Flametongue Weapon;[mod:alt]Frostbrand Weapon;[mod:ctrl]Earthliving Weapon;Windfury Weapon</p></blockquote><ul
style="margin-left: 115px"><li>To imbue your weapons as enhancement shaman, remove the existing ones and then left- and right-click the macro</li><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: if you right-click or use shift cast Flametongue Weapon, on alt Frostbrand Weapon, on control Earthliving Weapon and with no modifier you cast Windfury Weapon</li></ul><h3>Ancestral Spirit Macro</h3><blockquote><p>#showtooltip<br
/> /cast [mod:shift][btn:2] Mass Resurrection;[mod:alt]Have Group, Will Travel<br
/> /cast [help,dead][@none] Ancestral Spirit<br
/> /stopmacro [nohelp][nodead][nogroup]<br
/> /run SendChatMessage(&#8220;Resurrecting &#8220;..UnitName(&#8220;target&#8221;),&#8221;SAY&#8221;)</p></blockquote><ul
style="margin-left: 115px"><li>My Utility Macro</li><li>Line 1: show the proper tooltip for the active ability</li><li>Line 2: if you right-click or use shift cast Mass Ressurection; on alt summon party</li><li>Line 3: cast Ancestral Spirit if the target is friendly or dead or if we dont have a target (to ress released players)</li><li>Line 4: if the target is not friendly, or dead or we aren&#8217;t grouped, then stop here</li><li>Line 5: Say who you are ressing</li></ul><h2>Other Scripts</h2><h3>Show Feral Spirit Stats</h3><blockquote><p>#showtooltip Feral Spirit<br
/> /run if not oldHasPetUI then oldHasPetUI = HasPetUI; HasPetUI = function() return true, false; end end PetTab_Update() ToggleCharacter(&#8220;PetPaperDollFrame&#8221;)</p></blockquote><ul
style="margin-left: 115px"><li>create a tab in the character menu for feral spirit <a
href="http://www.myrddin.de/does-feral-spirit-benefit-from-heroism/" target="_blank">as seen here</a></li></ul><h3>Report Everyone AFK in a Battelground</h3><blockquote><p>/run for i=1,GetNumRaidMembers()-1 do local unit = &#8220;raid&#8221;..i local name,realm = UnitName(unit) if(realm) then ReportPlayerIsPVPAFK(name..&#8221;-&#8221;..realm) else ReportPlayerIsPVPAFK(name) end end</p></blockquote><ul
style="margin-left: 115px"><li>in case you are too busy to follow the activity in a bg, click this macro now and then, active players won&#8217;t be harmed, which afk bots will get marked afk</li></ul><h3>Eat Food</h3><blockquote><p>#showtooltip<br
/> /use [mod:shift] Skewered Eel;Conjured Mana Cake</p></blockquote><ul
style="margin-left: 115px"><li>pretty obvious, eat mage food or eel when you hold shift</li></ul><h3>Weapon ItemID&#8217;S</h3><blockquote><p>/run local function id(s) return strmatch(GetInventoryItemLink(&#8220;player&#8221;,s) or &#8220;&#8221;,&#8221;(item:%d+:%d+):&#8221;) end for i=16,17 do if id(i) then ChatFrame1:AddMessage(&#8220;/equipslot &#8220;..i..&#8221; &#8220;..id(i)) end end</p></blockquote><ul
style="margin-left: 115px"><li>this macro will return the itemids for the equipped weapons</li></ul><p
style="text-align: center"><strong>Note</strong>: You should check <a
href="http://www.myrddin.de/tag/macro/" target="_blank">this link for other posts related to macros</a>, it will show the most recent articles first.</p><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/some-preparations-for-the-launch/' title='Some Preparations for the Launch'>Some Preparations for the Launch</a></li><li><a
href='http://www.myrddin.de/recent-searches-disruptspell-earth-shock/' title='Recent searches: “disrupt spell earth shock”'>Recent searches: “disrupt spell earth shock”</a></li><li><a
href='http://www.myrddin.de/class-qa-shaman-062009/' title='Class Q&amp;A: Shaman 06.2009'>Class Q&amp;A: Shaman 06.2009</a></li><li><a
href='http://www.myrddin.de/how-to-play-enhancement-shaman-and-use-rotations/' title='How to play Enhancement Shaman and use Rotations'>How to play Enhancement Shaman and use Rotations</a></li><li><a
href='http://www.myrddin.de/myrddin-vs-yorsahj-the-unsleeping-25m-heroic/' title='Myrddin vs Yor&#8217;sahj the Unsleeping 25m heroic'>Myrddin vs Yor&#8217;sahj the Unsleeping 25m heroic</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-macros/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Enhancement Shaman Craftable Items, Patch 4.2</title><link>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/</link> <comments>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/#comments</comments> <pubDate>Tue, 28 Jun 2011 01:06:58 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[Patches]]></category> <category><![CDATA[crafting]]></category> <category><![CDATA[patch]]></category> <category><![CDATA[Shaman]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2836</guid> <description><![CDATA[The coming patch will introduce new craftable items for us Enhancement Shamans, which will become within a few days into Patch 4.2. These items are Dragonfire Gloves, (Itemlevel 378) and Earthen Scale Sabatons, (Itemlevel 378). As for weapons, Blizzard apparently gave Blacksmiths the ability to craft an Agility Sword and a Strength Axe, but you [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2837" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Earthen_Scale_Sabatons_ft.jpg?386d1e" alt="" width="400" height="210" />The coming patch will introduce new craftable items for us Enhancement Shamans, which will become within a few days into Patch 4.2. These items are Dragonfire Gloves, (Itemlevel 378) and Earthen Scale Sabatons, (Itemlevel 378). As for weapons, Blizzard apparently gave Blacksmiths the ability to craft an Agility Sword and a Strength Axe, but you know fairly well which of these weapons we won&#8217;t be able to use, don&#8217;t you? Good that they recently blogged about avoiding this kind of itemization issues. My forum posts are up to date unanswered <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> Anyway here are the items and the required crafting materials.</p><p><span
id="more-2836"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h3>Craftable Enhancement Mail Gear (Ilevel 378)</h3><p>If you are using Boots of Vertigo you will probably start by replacing them with Earthen Scale Sabatons. Itemization of these craftables isn&#8217;t too bad, I&#8217;d prefer hit &amp; mastery though. But they seem to be a decent upgrade.</p><blockquote><p><span
style="color: #ff00ff">Pattern: Earthen Scale Sabatons</span><br
/> Requires Leatherworking (525)<br
/> Item Level 85<br
/> <span
style="color: #00ff00">Use: Teaches you how to make Earthen Scale Sabatons.</span><br
/> Sell Price: 1g 87s 50c</p><p><span
style="color: #ff00ff">Earthen Scale Sabatons</span><br
/> Binds when equipped<br
/> Feet	Mail<br
/> 1790 Armor<br
/> +282 Agility<br
/> +454 Stamina<br
/> <span
style="color: #ff0000">[]</span> <span
style="color: #c0c0c0">Red Socket</span><br
/> <span
style="color: #c0c0c0"> Socket Bonus: +10 Agility</span><br
/> Durability 75 / 75<br
/> Requires Level 85<br
/> Item Level 378<br
/> <span
style="color: #00ff00">Equip: Increases your critical strike rating by 197 (1.10% @ L85).</span><br
/> <span
style="color: #00ff00"> Equip: Increases your mastery rating by 187 (1.04 @ L85).</span><br
/> Sell Price: 15g 72s 48c</p><p>Requires Pristine Hide (8), Volatile Fire (40), Volatile Water (40), Living Ember (4), Chaos Orb (3)</p></blockquote><p>These Living Embers are the only materials which we aren&#8217;t sure how to obtain, yet. The tooltip on wowhead states that they are refundable which hints that these can be bought with valor points, like primordial saronite in WotLK.</p><blockquote><p><span
style="color: #ff00ff">Pattern: Dragonfire Gloves</span><br
/> Requires Leatherworking (525)<br
/> Item Level 85<br
/> <span
style="color: #00ff00">Use: Teaches you how to make Dragonfire Gloves.</span><br
/> Sell Price: 1g 87s 50c</p><p><span
style="color: #ff00ff">Dragonfire Gloves</span><br
/> Binds when equipped<br
/> Hands	Mail<br
/> 1627 Armor<br
/> +282 Agility<br
/> +454 Stamina<br
/> <span
style="color: #ff0000">[]</span><span
style="color: #c0c0c0"> Red Socket</span><br
/> <span
style="color: #c0c0c0"> Socket Bonus: +10 Agility</span><br
/> Durability 55 / 55<br
/> Requires Level 85<br
/> Item Level 378<br
/> <span
style="color: #00ff00">Equip: Increases your critical strike rating by 197 (1.10% @ L85).</span><br
/> <span
style="color: #00ff00"> Equip: Increases your mastery rating by 187 (1.04 @ L85).</span><br
/> Sell Price: 10g 83s 65c</p><p>Requires Pristine Hide (8), Volatile Fire (40), Volatile Water (40), Living Ember (4), Chaos Orb (3)</p></blockquote><p>For both items you will need:</p><ul><li>Requires Pristine Hide x16</li><li>Volatile Fire x80</li><li>Volatile Water x80</li><li>Living Ember x8</li><li>Chaos Orb x6</li></ul><p>Note, that you can buy a Pristine Hide for 10 Heavy Savage Leather at the Leatherworking Supplier (ask a guard for leatherworking trainer) in Orgrimmar or Stormwind. This is often much cheaper than the hides themselves. Good luck hunting for materials, better now then post reset, when the prices will skyrocket.</p><p>Other than that we can only mock Blizzard about forgetting Enhancement Shaman Weapons once more. Every other class gets a craftable 365 Weapon with Patch 4.2. It would have been easy to swap the stats of the Agility Sword and Strength Axe before the patch comes live.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/' title='Patch 4.2 Enhancement Shaman Changes'>Patch 4.2 Enhancement Shaman Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-craftable-items-patch-4-2/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Patch 4.2 Enhancement Shaman Changes</title><link>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/</link> <comments>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/#comments</comments> <pubDate>Sat, 25 Jun 2011 13:05:42 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Patches]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[game mechanic]]></category> <category><![CDATA[patch]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2819</guid> <description><![CDATA[Patch 4.2 has been announced to release next reset, at the 28th June. Apart from all the changes that you can read up on here we will look at the Enhancement Shaman specific changes. You may have wondered that the site hasn&#8217;t been updated, bt the ugly truth is, there was nothing to announce for [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft size-full wp-image-2832" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Gatecrasher_Firelands_ft.jpg?386d1e" alt="" width="400" height="210" />Patch 4.2 has been announced to release next reset, at the 28th June. Apart from all the changes that you can read up on here we will look at the Enhancement Shaman specific changes. You may have wondered that the site hasn&#8217;t been updated, bt the ugly truth is, there was nothing to announce for our class. Until the Q/A was filled up with complaints about our current status. Interesting enough, 24h hours later Enhancement Shamans got announced and it was it was a buff.</p><p><span
id="more-2819"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h2>Patch Notes</h2><p>Exceprt of the World of Warcraft Patch 4.2, Rage of the Firelands Guide. You can find the complete Patch 4.2 Guide <a
href="http://eu.battle.net/wow/en/blog/2513297#shaman">here</a>.</p><blockquote><h3>Shaman</h3><ul><li><strong>Fire Nova damage has been increased by 15%.</strong></li><li>Lightning Shield and Water Shield can no longer be dispelled.</li><li>Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman&#8217;s Nature school has been locked out.</li><li><strong>Unleash Wind now deals 175% weapon damage, up from 125%.</strong></li><li>Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.</li></ul><h4>Talent Specializations</h4><h4 style="padding-left: 30px">Elemental</h4><ul
style="padding-left: 60px"><li>Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.</li><li>Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.</li><li>Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.</li></ul><h4 style="padding-left: 30px">Enhancement</h4><ul
style="padding-left: 60px"><li><strong>Stormstrike now deals 225% weapon damage, up from 125%.</strong></li></ul><h4 style="padding-left: 30px">Restoration</h4><ul
style="padding-left: 60px"><li>Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).</li><li>Mana Tide now grants 200% of the caster&#8217;s Spirit, down from 400%.</li></ul><h4>Glyphs</h4><ul
style="padding-left: 30px"><li>Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.<br
/> Set Bonuses</li><li>The 4-piece Elemental shaman PvP set bonus (Gladiator&#8217;s Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).</li></ul></blockquote><p>There was also an interesting Blue Post about Fire Nova. Blizzard knows that the mechanic blows, but have no solution to improve it right now. In my opinion it should have been included in 4.2, judging by the speed these changes come these days we will probably have to live with Fire Nova for the next 8 months <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> You can read the Dev comments on 4.2 Balancing <a
href="http://us.battle.net/wow/en/blog/2956383" target="_blank">here</a> in original.</p><blockquote><h3>Shaman</h3><ul><li>We previously nerfed Water Shield via hotfix because shaman were gaining too much mana in PvP when attacked (especially by pets to discourage drinking). The 4.2 change is just a more elegant implementation of the same nerf that should keep the same mana per time as they have currently.</li><li><strong>We recognized Fire Nova had some usability issues so we increased its throughput and added the Flame Shock refresh mechanic to help ease some of the inconvenience. This is a new mechanic and one we are still evaluating.</strong></li><li>We introduced the Glyph of Unleashed Lightning to help shaman feel less punished by movement in both PvP and PvE. The impact of changes like this is very difficult to model.</li><li>We nerfed Mana Tide for the same reason we nerfed Innervate &#8212; it was just providing too much mana for the group’s healers as a whole. We didn’t want to decrease the benefit to the shaman, so we redesigned / added the talent of Resurgence to help offset the nerf to them personally.</li></ul></blockquote><p>Personally I find the current fire nova mechanic rather tedious, you end up out of melee range or tab a target behind you and ruin your damage.  The proposed change that Fire Nova increases the Duration on Flame Shocks by a few seconds does not make it more appealing to use, especially in every day heroic runs, etc &#8230; if your FS target dies you stand there without AoE at all. This is why I personally prefer to just skip the AoE and do what we do best, single target dps (occasional Fire Nova of course). Except for very large pulls I seem to pull higher and reliable dps this way.</p><blockquote><h3>Enhancement Shaman Weapons</h3><p>Source: http://us.battle.net/wow/en/forum/topic/2592852346?page=15#284</p><p>With an eye to the future, we&#8217;re looking forward to two weapons suitable  for Enhancement in Firelands that do not require killing Ragnaros. One  of these weapons can drop from multiple bosses, so you can hold out hope  that even if the first boss doesn’t drop what you&#8217;re looking for, the  next one might. There are also no agility swords this time around to  take up those one-hander slots.</p></blockquote><p>This change made me kind of happy. I bought Maimgor&#8217;s Bite 3 days into the Expansion and am still using it <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /> (Borked stopped raiding and the only hc weapon drops from Nefarian)</p><p>There will be new Item Level 365 craftable weapons. An Agility Sword and a Strength Axe &#8230; good choices, aren&#8217;t they <img
src="http://www.myrddin.de/wp-includes/images/smilies/icon_biggrin.gif?386d1e" alt=':D' class='wp-smiley' /></p><blockquote><h3>Ask the Devs #10 – Damage Dealing (Answers)</h3><p><span
style="text-decoration: underline">Q: The new &#8220;assist&#8221; pet stance added in 4.2 would work very well with fire totems &#8211; is there any reason why totems were specifically excluded from that functionality? – Korghal (NA/ANZ)</span><br
/> A: We’d love to have Searing Totem use the new assist stance, but we felt it was too risky to just flip that switch without a great deal of testing. True pets have a control bar so it’s possible to override their behavior if the default behavior is something you don’t want. That’s not the case for Searing Totem. We’ve just recently been able to get the totem to behave fairly predictably in a wide variety of situations – it has a lot of special case code designed to make it do what players want it to do. (Making an AI behave consistently isn’t that hard; making an AI read players’ minds is the hard part!) If assist works out well for pets, and some of the temporary guardians like Guardian of Ancient Kings, we’ll turn it on for Searing Totem.<br
/> The Fire Elemental is even more complicated than Searing Totem because the totem is the master of the elemental, not the shaman. It generally works pretty well focusing on the Flame Shock target, but we plan on rebuilding the spell so that the totem summons the elemental (and killing the totem could still despawn the elemental), but the shaman is considered the master, which will solve some of the problems that arise.</p><p><span
style="text-decoration: underline">Q: Have you considered reincorporating Windfury as the shaman&#8217;s main DPS ability? Lava lash is their best ability (Cataclysm), but it feels nerfed and feels far too predictable. – Saverhagen (LA)</span><br
/> A: Every Enhancement shaman loves seeing numbers fly across the screen when a huge multi-crit Windfury occurs, reinforced by our recent change to allow Windfury Weapon to trigger three additional attacks, rather than merely two. Windfury is ultimately a passive ability, though, and serves as an extension (albeit an awesome one) of your auto-attacks. In Burning Crusade, Windfury was prominent because shaman had very few active buttons to press, and long periods of downtime between them that some would fill by “twisting” totems. Not the most compelling gameplay. In Wrath of the Lich King, they arguably inherited the opposite problem, having so many buttons to press that there was never a free global cooldown, while no single ability felt particularly impactful or meaningful. For Cataclysm, we attempted to pare down the rotational complexity of the Enhancement shaman (removing the need to manually refresh Lightning Shield, removing Fire Nova from single target rotations, etc.) and at the same time created synergies that allow Lava Lash to do impressive damage. As an aside, there were several questions that we didn’t answer about whether Enhancement DPS is too low overall. It is, and we buffed it for 4.2: (http://eu.battle.net/wow/en/blog/2251127#blog)</p><p><span
style="text-decoration: underline">Q: Currently, Enhancement benefits greatly from mastery, but poorly from crit and haste; what solutions have you considered (aside from the previously mentioned possibility of 200% crits) to make these stats more attractive to Enhancement shaman, especially since the spec has such a high requirement for hit rating and expertise rating, making it harder to reforge into more mastery? – Wickedpissah (NA/ANZ)</span><br
/> A: As we’ve discussed in the past, any time a class has a meaningful portion of its damage only receiving 50% bonus critical damage, it’s going to be difficult for crit rating to be an attractive stat. We’d certainly prefer if haste were a more attractive stat for Enhancement shaman. For many other melee classes, the great value of haste lies in its ability to increase resource generation. Enhancement shaman are not generally limited by any resource, so aside from more auto-attack damage and Windfury/Flametongue procs, haste currently yields more Maelstrom Weapon charges. We’ve thought about taking steps to make Maelstrom Weapon a more central mechanic for the Enhancement shaman spec, which would in turn make haste potentially much more valuable, but don’t currently have any firm solution to announce.</p><p><span
style="text-decoration: underline">Q: Is anything ever going to be done to decisively end Enhancement&#8217;s usage of spell power weapons? – Ragnarok (NA/ANZ)</span><br
/> A: Part of what makes the Enhancement shaman feel like a true hybrid is their even mix of melee attacks and magical ones, and changing the way spells like Lightning Bolt or Flame Shock work might have a serious impact on how Elemental shaman play. We do want Enhancement shaman using melee-oriented Agility weapons, though, and one solution we’re considering is a mechanism that would make Enhancement shaman spells all scale from attack power, similar to what we did with Flametongue procs. In the meantime, we’ve taken steps (and will continue to take them) to ensure that while spell power weapons might at times, with certain gear setups, remain an interesting alternative, they aren’t the strictly superior route.</p></blockquote><p>Now you should be up to date with all information regarding 4.2 and Enhancement Shamans. Being not 100% sure if my math and tests are correct, but the changes to Stormstrike (~750 dps) and Unleash Wind (~150 dps) resulted in about 900 dps upgrade in heroic T11 gear.<br
/><h3 class='related_post_title'>Related Posts</h3><ul
class='related_post'><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li><li><a
href='http://www.myrddin.de/patch-4-1-fire-nova-preview/' title='Patch 4.1 Fire Nova Preview'>Patch 4.1 Fire Nova Preview</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/patch-4-2-enhancement-shaman-changes/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Enhancement Shaman Trinkets</title><link>http://www.myrddin.de/enhancement-shaman-trinkets/</link> <comments>http://www.myrddin.de/enhancement-shaman-trinkets/#comments</comments> <pubDate>Fri, 18 Mar 2011 13:24:59 +0000</pubDate> <dc:creator>Myrddin</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Shaman]]></category> <category><![CDATA[Testing]]></category> <category><![CDATA[dps]]></category> <category><![CDATA[game mechanic]]></category><guid
isPermaLink="false">http://www.myrddin.de/?p=2639</guid> <description><![CDATA[&#8220;Which are the best enhancement trinkets?&#8221; This is a question I get a lot. Actually I have never really tested all trinkets before. Heroic Essence of Cyclone dropped very early for me and as 372 trinket it just seemed to be the best choice. With Fluid Death it seemed to be a nobrainer, especially since [...]]]></description> <content:encoded><![CDATA[<p><img
class="size-full wp-image-2640 alignleft" style="margin-right: 10px;margin-top: 5px;margin-bottom: 5px" src="http://www.myrddin.de/files/Lightning_Strike_ft.jpg?386d1e" alt="" width="366" height="200" />&#8220;Which are the best enhancement trinkets?&#8221; This is a question I get a lot. Actually I have never really tested all trinkets before. Heroic Essence of Cyclone dropped very early for me and as 372 trinket it just seemed to be the best choice. With Fluid Death it seemed to be a nobrainer, especially since mastery wasn&#8217;t really that high and the Darkmoon Card: Hurricane did not really hit that hard.</p><p><span
id="more-2639"></span></p><p
style="margin-top: 50px;margin-bottom: 50px;text-align: left">&nbsp;</p><h2>Update: Upon Patch 4.2 the 2 BIS Trinkets are</h2><ul><li><a
title="Matrix Restabilizer" href="http://www.wowhead.com/item=68994" target="_blank">Matrix Restabilizer</a></li><li><a
title="Ancient Petrified Seed" href="http://www.wowhead.com/item=69001" target="_blank">Ancient Petrified Seed</a></li></ul><p>While Fluid Death is still a very good trinket, Darkmoon Car Hurricane does no longer scale with Mastery and does only 7000 damage per charge (before resist).</p><h2>Fluid Death</h2><p>This seems like a nobrainer. Passive 380 Agility and hit rating &#8211; a very useful stat &#8211; make this trinket very good. Even with excess hit from Items you can reforge it to another stat. Even compared to heroic Trinkets, like Essence of the Cyclone (-17 Agility, and crit rating proc, instead of passive hit)</p><blockquote><p><span
style="color: #ff00ff">Fluid Death</span><br
/> Binds when picked up<br
/> Unique-Equipped<br
/> Trinket<br
/> Requires Level 85<br
/> Item Level 359<br
/> <span
style="color: #00ff00">Equip: Increases your hit rating by 321 (2.67% @ L85).</span><br
/> <span
style="color: #00ff00"> Equip: Your melee and ranged attacks grant 38 Agility.  Lasts 15 sec, stacking up to 10 times.</span></p></blockquote><h2>Darkmoon Card: Hurricane</h2><p>This trinket scales as you get better gear since the damage proc is affected by mastery. My concern compared to heroic Essence of Cyclone was that the loss of 44 Agility, but it seems to be a nonissue.</p><blockquote><p><span
style="color: #ff00ff">Darkmoon Card: Hurricane</span><br
/> Binds when equipped<br
/> Unique-Equipped<br
/> Trinket<br
/> +321 Agility<br
/> Requires Level 85<br
/> Item Level 359<br
/> <span
style="color: #00ff00">Equip: Chance to strike your enemies for 3750 to 6250 Nature damage when dealing damage with melee or ranged attacks.<br
/> </span></p></blockquote><p>Here is are 2 Screenshots, the left one from my Feral Druid and the right one from my Enhancement Shaman.</p><p
style="text-align: center"><img
class="aligncenter size-full wp-image-2644" style="margin-top: 30px;margin-bottom: 30px" src="http://www.myrddin.de/files/darkmoon_card_hurricane_mastery.jpg?386d1e" alt="" width="581" height="316" /></p><p>As you can see, mastery beefs up the damage quite a bit. Let us look at an example fight and see what it means in numbers. You can find the original log <a
href="http://www.worldoflogs.com/reports/b1np2f6lil9stdpb/sum/damageDone/?s=433&amp;e=593#Myrddin" target="_blank">here</a>.</p><p
style="text-align: center"><a
href="http://www.myrddin.de/files/Lightning_Strike_damage_breakdown.jpg?386d1e"><img
class="aligncenter size-medium wp-image-2646" style="margin-top: 30px;margin-bottom: 30px" src="http://www.myrddin.de/files/Lightning_Strike_damage_breakdown-712x400.jpg?386d1e" alt="" width="712" height="400" /></a></p><p>The fight took 160 seconds, 23 Lightning Strikes went off. this sums up at 1 proc each 7 seconds with roughly 13k average damage. As you can see this is quite a lot (actually a bit higher than previous tests), 7.6% of my total damage or 1880 damage per second.</p><p>As melee attack Lightning Strike uses our melee crit rating and it does not proc elemental devastation.you can see, the trinket does not use our spell critical strike rating, but the melee crit rating (treated as melee attack elemental devastation will not proc from it). On my previous tests the proc alone averaged between 4-6% of my total damage. Last week I started using this trinket and my damage went up a lot, as you can see in the log above more than 28k dps on argaloth for example.</p><p>In my opinion these 2 trinkets are the 2 best in slot (BiS).<br
/><h3 class='related_post_title'>Related Posts</h3><ul
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href='http://www.myrddin.de/does-feral-spirit-benefit-from-heroism/' title='Does Feral Spirit benefit from Heroism?'>Does Feral Spirit benefit from Heroism?</a></li><li><a
href='http://www.myrddin.de/patch-4-0-6-enhancement-shaman-windfury-changes/' title='Patch 4.0.6: Enhancement Shaman Windfury Changes'>Patch 4.0.6: Enhancement Shaman Windfury Changes</a></li><li><a
href='http://www.myrddin.de/the-enhancement-shaman-4-0/' title='The Enhancement Shaman 4.0 Guide'>The Enhancement Shaman 4.0 Guide</a></li><li><a
href='http://www.myrddin.de/patch-4-3-general-and-enhancement-shaman-changes/' title='Patch 4.3 General and Enhancement Shaman changes'>Patch 4.3 General and Enhancement Shaman changes</a></li><li><a
href='http://www.myrddin.de/first-ptr-4-3-enhancement-shaman-changes/' title='A look at the first PTR 4.3 Changes'>A look at the first PTR 4.3 Changes</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://www.myrddin.de/enhancement-shaman-trinkets/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> </channel> </rss>
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